Berserk
LegendaryDamageDamage and healing of all your cards are increased by 100%.
Average gain +33.4%Maximum gain +114.2%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Berserk
EpicDamageDamage and healing of all your cards are increased by 50%.
Average gain +21.1%Maximum gain +94.7%In purchase plans 25%Likely from turn 8
Cards that start with itShop only
Graveyard
LegendaryElemental bonusesOfficial glossaryRaises all your elemental bonuses by (+12) whenever a card dies.
Average gain +21%Maximum gain +91.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Graveyard
EpicElemental bonusesOfficial glossaryRaises all your elemental bonuses by (+8) whenever a card dies.
Average gain +16.9%Maximum gain +85.4%In purchase plans 10%Likely from turn 8
Cards that start with itShop only
Reflection
LegendarySurvivalOfficial glossaryReflects 100% of the damage taken back to the attacker.
Average gain +14.5%Maximum gain +83.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Natureheart
LegendaryElemental bonusesNature bonus (+8) each turn.
Average gain +13.4%Maximum gain +124.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Berserk
RareDamageAll your cards' damage and heals are increased by 25%
Average gain +12.7%Maximum gain +74.5%In purchase plans 49%Likely from turn 4
Graveyard
RareElemental bonusesOfficial glossaryIncreases all your elemental bonuses by (+5) when a card dies
Average gain +12.3%Maximum gain +76.6%In purchase plans 39%Likely from turn 4
Reflection
EpicSurvivalOfficial glossaryReflects 75% of the damage taken back to the attacker
Average gain +11.2%Maximum gain +72.1%In purchase plans 0%Likely from turn 8
Multiplier
RareElemental bonusesElemental bonuses are doubled for this card's damage and heals
Average gain +10.5%Maximum gain +70.1%In purchase plans 14%Likely from turn 4
Phoenix
LegendarySurvivalOfficial glossaryWhen destroyed, this card comes back to life with 100% of its max HP.
Single use
Average gain +9.9%Maximum gain +71.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Natureheart
EpicElemental bonusesNature bonus (+5) each turn.
Average gain +9.8%Maximum gain +92.6%In purchase plans 7%Likely from turn 8
Cards that start with itShop only
Phoenix
EpicSurvivalOfficial glossaryWhen destroyed, this card comes back to life with 75% of its max HP.
Single use
Average gain +9.6%Maximum gain +70.5%In purchase plans 1%Likely from turn 8
Cards that start with itShop only
Fireheart
LegendaryElemental bonusesFire bonus (+8) each turn.
Average gain +9.6%Maximum gain +114.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Waterheart
LegendaryElemental bonusesWater bonus (+8) each turn.
Average gain +9.4%Maximum gain +64%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Earthheart
LegendaryElemental bonusesEarth bonus (+8) each turn.
Average gain +9.3%Maximum gain +65.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
AoE
LegendaryDamageOfficial glossaryAttacks and heals adjacent targets for 100% of the damage dealt.
Average gain +8.9%Maximum gain +56.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Shadowheart
LegendaryElemental bonusesShadow bonus (+8) each turn.
Average gain +8.8%Maximum gain +104.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Phoenix
RareSurvivalOfficial glossaryWhen destroyed, this card returns to life with 50% of its max HP.
Single use
Average gain +8.7%Maximum gain +69.5%In purchase plans 7%Likely from turn 4
Poison
RareDamageDeals damage equal to 3% of the target's max HP at the start of each of its turns, for 3 turns.
Average gain +8.3%Maximum gain +54%In purchase plans 5%Likely from turn 4
Cards that start with itShop only
Poison
EpicDamageDeals damage equal to 6% of the target's max HP at the start of each of its turns, for 3 turns.
Average gain +8.3%Maximum gain +54%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Poison
LegendaryDamageDeals damage equal to 8% of the target's max HP at the start of each of its turns, for 3 turns.
Average gain +8.3%Maximum gain +54%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Graveyard
CommonElemental bonusesOfficial glossaryIncreases all your elemental bonuses by (+3) when a card dies
Average gain +8.2%Maximum gain +62.3%In purchase plans 32%Likely from turn 2
Poison
CommonDamageDeals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
Average gain +8.2%Maximum gain +54%In purchase plans 33%Likely from turn 2
Reflection
RareSurvivalOfficial glossaryReflects 50% of the damage taken back to the attacker.
Average gain +7.6%Maximum gain +56.2%In purchase plans 6%Likely from turn 4
Cards that start with itShop only
AoE
EpicDamageOfficial glossaryAttacks and heals adjacent targets for 80% of the damage dealt
Average gain +7.4%Maximum gain +53.7%In purchase plans 0%Likely from turn 8
Lightheart
LegendaryElemental bonusesLight bonus (+8) each turn.
Average gain +7.2%Maximum gain +99.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Waterheart
EpicElemental bonusesWater bonus (+5) each turn.
Average gain +7.2%Maximum gain +53.8%In purchase plans 8%Likely from turn 8
Cards that start with itShop only
Fireheart
EpicElemental bonusesFire bonus (+5) each turn.
Average gain +7.1%Maximum gain +98.1%In purchase plans 5%Likely from turn 8
Cards that start with itShop only
Vitalheart
LegendarySurvivalThis card gains 100 max HP each turn.
Average gain +7.1%Maximum gain +40.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Avenger
EpicDamageThis card recovers all its attacks whenever a card it didn't kill dies.
Average gain +7%Maximum gain +75.7%In purchase plans 2%Likely from turn 8
Berserk
CommonDamageAll your cards' damage and heals are increased by 12%
Average gain +7%Maximum gain +57.2%In purchase plans 13%Likely from turn 2
Phoenix
CommonSurvivalOfficial glossaryWhen destroyed, this card returns to life with 25% of its max HP.
Single use
Average gain +6.8%Maximum gain +68.5%In purchase plans 5%Likely from turn 2
Earthheart
EpicElemental bonusesEarth bonus (+5) each turn.
Average gain +6.8%Maximum gain +69.5%In purchase plans 8%Likely from turn 8
Cards that start with itShop only
Shadowheart
EpicElemental bonusesShadow bonus (+5) each turn.
Average gain +6.6%Maximum gain +89.2%In purchase plans 4%Likely from turn 8
Cards that start with itShop only
Ancient Healing
LegendarySurvivalAt the start of each turn, the card recovers 19% of its max HP.
Average gain +5.6%Maximum gain +71.2%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Freeze
EpicControlWhen this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
Average gain +5.6%Maximum gain +66.4%In purchase plans 0%Likely from turn 8
Eternity
LegendaryControlOfficial glossaryIncreases cooldowns by 1
Average gain +5.6%Maximum gain +66.4%In purchase plans 0%Likely from turn 16
Bomba
EpicDamageOfficial glossaryDeals 500 raw damage to a random enemy card when this card dies.
Average gain +5.3%Maximum gain +56.5%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Natureheart
RareElemental bonusesNature bonus (+2) each turn.
Average gain +5.2%Maximum gain +69.1%In purchase plans 6%Likely from turn 4
Cards that start with itShop only
Ancient Healing
EpicSurvivalAt the start of each turn, the card recovers 14% of its max HP.
Average gain +5.2%Maximum gain +69.2%In purchase plans 1%Likely from turn 8
Cards that start with itShop only
Vitalheart
EpicSurvivalThis card gains 60 max HP each turn.
Average gain +4.9%Maximum gain +69.2%In purchase plans 2%Likely from turn 8
Cards that start with itShop only
Heart Resistance
LegendarySurvivalThis card raises the resistances of all allied cards (+15).
Average gain +4.6%Maximum gain +62.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Lightheart
EpicElemental bonusesLight bonus (+5) each turn.
Average gain +4.6%Maximum gain +74%In purchase plans 4%Likely from turn 8
Cards that start with itShop only
Reflection
CommonSurvivalOfficial glossaryReflects 25% of the damage taken back to the attacker.
Average gain +4.4%Maximum gain +51.9%In purchase plans 5%Likely from turn 2
Cards that start with itShop only
Ancient Healing
RareSurvivalAt the start of each turn, the card recovers 9% of its max HP.
Average gain +4.3%Maximum gain +67.4%In purchase plans 3%Likely from turn 4
Cards that start with itShop only
Waterheart
RareElemental bonusesWater bonus (+2) each turn.
Average gain +4.2%Maximum gain +46.6%In purchase plans 7%Likely from turn 4
Cards that start with itShop only
Vampirism
LegendarySurvivalOfficial glossaryHeals for 100% of the damage dealt to the target.
Average gain +4.1%Maximum gain +43.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Reset
EpicDamageWhen you kill an ENEMY card with one of your attacks, that attack remains available
Average gain +4.1%Maximum gain +36.5%In purchase plans 0%Likely from turn 8
AoE
RareDamageOfficial glossaryAttacks and heals adjacent targets for 40% of the damage dealt.
Average gain +4%Maximum gain +37.8%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Vampirism
EpicSurvivalOfficial glossaryRegenerates 75% of the damage dealt to the target
Average gain +3.9%Maximum gain +43.7%In purchase plans 0%Likely from turn 8
Earthheart
RareElemental bonusesEarth bonus (+2) each turn.
Average gain +3.6%Maximum gain +56.8%In purchase plans 5%Likely from turn 4
Cards that start with itShop only
Vampirism
RareSurvivalOfficial glossaryRegenerates 50% of the damage dealt to the target
Average gain +3.5%Maximum gain +44.3%In purchase plans 2%Likely from turn 4
Mystery
RareTransformationStarts the game with a random passive
Average gain +3.4%Maximum gain +35.1%In purchase plans 1%Likely from turn 4
Vitalheart
RareSurvivalThis card gains 30 max HP each turn.
Average gain +3.3%Maximum gain +66.6%In purchase plans 1%Likely from turn 4
Cards that start with itShop only
Punching Bag
RareElemental bonusesRaises the card's element bonus by +2 each time it is attacked.
Average gain +3.1%Maximum gain +34.8%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Punching Bag
EpicElemental bonusesRaises the card's element bonus by +3 each time it is attacked.
Average gain +3.1%Maximum gain +34.8%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Punching Bag
LegendaryElemental bonusesRaises the card's element bonus by +4 each time it is attacked.
Average gain +3.1%Maximum gain +34.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Punching Bag
CommonElemental bonusesIncreases the element of the caster's card by +1 each time it is attacked by an enemy
Average gain +3.1%Maximum gain +34.8%In purchase plans 0%Likely from turn 2
Fireheart
RareElemental bonusesFire bonus (+2) per turn
Average gain +3.1%Maximum gain +53.4%In purchase plans 2%Likely from turn 4
Ancient Healing
CommonSurvivalAt the start of each turn, the card recovers 4% of its max HP
Average gain +3.1%Maximum gain +56.8%In purchase plans 2%Likely from turn 2
Shadowheart
RareElemental bonusesShadow bonus (+2) each turn.
Average gain +3.1%Maximum gain +38.5%In purchase plans 2%Likely from turn 4
Cards that start with itShop only
Natureheart
CommonElemental bonusesNature bonus (+1) per turn
Average gain +3%Maximum gain +56.3%In purchase plans 6%Likely from turn 2
Lightheart
RareElemental bonusesLight bonus (+2) each turn.
Average gain +3%Maximum gain +59.9%In purchase plans 4%Likely from turn 4
Cards that start with itShop only
Mimicry
RareElemental bonusesEach time the opponent generates one or more elements, you generate 1 of the same type.
Average gain +2.7%Maximum gain +34.2%In purchase plans 1%Likely from turn 4
Vitalheart
CommonSurvivalThis card increases its max HP by 15 per turn
Average gain +2.6%Maximum gain +57.1%In purchase plans 1%Likely from turn 2
Heart Resistance
EpicSurvivalThis card raises the resistances of all allied cards (+10).
Average gain +2.4%Maximum gain +60.3%In purchase plans 2%Likely from turn 8
Cards that start with itShop only
Vampirism
CommonSurvivalOfficial glossaryRegenerates 25% of the damage dealt to the target
Average gain +2.3%Maximum gain +37.8%In purchase plans 2%Likely from turn 2
Taunt
RareControlOfficial glossaryWhen this character launches an attack, all enemy attacks during the next turn must target it
Average gain +2.2%Maximum gain +36.2%In purchase plans 0%Likely from turn 4
AoE
CommonDamageOfficial glossaryAttacks and heals adjacent targets for 20% of the damage dealt
Average gain +2.2%Maximum gain +32.9%In purchase plans 1%Likely from turn 2
Waterheart
CommonElemental bonusesWater bonus (+1) per turn
Average gain +2.1%Maximum gain +24%In purchase plans 2%Likely from turn 2
Earthheart
CommonElemental bonusesEarth bonus (+1) per turn
Average gain +1.9%Maximum gain +29.3%In purchase plans 3%Likely from turn 2
Revenge
RareDamageOnce destroyed, this card deals all of its attacks to the opponent
Average gain +1.7%Maximum gain +45.4%In purchase plans 0%Likely from turn 4
Immunity
EpicSurvivalOfficial glossaryThe card is immune to all effects from enemy cards
Average gain +1.7%Maximum gain +20.1%In purchase plans 0%Likely from turn 8
Brutal
RareDamageIgnores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies
Average gain +1.7%Maximum gain +21.6%In purchase plans 0%Likely from turn 4
Temporality
LegendaryControlOfficial glossaryDecreases cooldowns by 1
Average gain +1.6%Maximum gain +36.2%In purchase plans 0%Likely from turn 16
Optimisation
RareDamageVariable damage, healing and bonus values of this card always roll their maximum.
Average gain +1.6%Maximum gain +24.6%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Heart Resistance
RareSurvivalAt the start of each of your turns, this card increases the resistances of all allied cards (+6).
Average gain +1.6%Maximum gain +58.5%In purchase plans 3%Likely from turn 4
Shadowheart
CommonElemental bonusesShadow bonus (+1) per turn
Average gain +1.5%Maximum gain +34.9%In purchase plans 0%Likely from turn 2
Fireheart
CommonElemental bonusesFire bonus (+1) each turn.
Average gain +1.5%Maximum gain +40.1%In purchase plans 1%Likely from turn 2
Cards that start with itShop only
Erosion
CommonDamageOfficial glossaryReduces the target's max HP by 50% of the damage dealt
Average gain +1.5%Maximum gain +21.6%In purchase plans 1%Likely from turn 2
Erosion
EpicDamageOfficial glossaryReduces max HP by 100% of the damage dealt.
Average gain +1.5%Maximum gain +21.6%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Lightheart
CommonElemental bonusesLight bonus (+1) per turn
Average gain +1.4%Maximum gain +33.8%In purchase plans 1%Likely from turn 2
Tenacity
CommonSurvivalThe first fatal attack leaves you with 1 HP
Average gain +1.4%Maximum gain +56.4%In purchase plans 0%Likely from turn 2
Vanish
LegendaryControlOfficial glossaryRemoves the target's last passive
Average gain +1.3%Maximum gain +18.5%In purchase plans 0%Likely from turn 16
Shield
LegendarySurvivalThe first hit taken each enemy turn is reduced by 100%.
Average gain +1.3%Maximum gain +56.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Heart Resistance
CommonSurvivalAt the start of each of your turns, this card increases the resistances of all allied cards (+3).
Average gain +1.2%Maximum gain +57.3%In purchase plans 2%Likely from turn 2
Lucky
LegendaryEconomy & luckOfficial glossaryIncreases your Luck by (+4) each turn.
Average gain +0.9%Maximum gain +19.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Shield
EpicSurvivalThe first hit taken each enemy turn is reduced by 75%.
Average gain +0.9%Maximum gain +31.9%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Shield
RareSurvivalThe first hit taken each enemy turn is reduced by 50%.
Average gain +0.8%Maximum gain +31.9%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Smoke
RareSurvivalOfficial glossaryEnshrouds the allied field after using an attack or a heal
Average gain +0.7%Maximum gain +18.5%In purchase plans 0%Likely from turn 4
Lucky
EpicEconomy & luckOfficial glossaryIncreases your Luck by (+2) each turn.
Average gain +0.7%Maximum gain +18.8%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Shield
CommonSurvivalThe first hit taken each enemy turn is reduced by 25%.
Average gain +0.6%Maximum gain +30.3%In purchase plans 0%Likely from turn 2
Cards that start with itShop only
Lucky
RareEconomy & luckOfficial glossaryIncreases your Luck by (+1) per turn
Average gain +0.5%Maximum gain +18.6%In purchase plans 0%Likely from turn 4
Lucky
CommonEconomy & luckOfficial glossaryIncreases your Luck by (+0.5) per turn
Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 2
Spamland
CommonEconomy & luckOfficial glossaryGenerates (+3) Spamtons each turn.
Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 2
Cards that start with itShop only
Spamland
RareEconomy & luckOfficial glossaryGenerates (+8) Spamtons each turn.
Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Spamland
EpicEconomy & luckOfficial glossaryGenerates (+24) Spamtons each turn.
Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Spamland
LegendaryEconomy & luckOfficial glossaryGenerates (+48) Spamtons each turn.
Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Shapeshifter
EpicTransformationChoose one of three random cards of the same rarity to replace this card.
Average gain +0.4%Maximum gain +18.5%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Backlash
CommonDamageNot in shopTakes 50% of the damage dealt to the target
Average gain +0%Maximum gain +0%In purchase plans 0%
Inversion
RareTransformationThis card’s damage becomes healing, its Eternities become Temporalities, and vice versa.
Average gain +-1.5%Maximum gain +48%In purchase plans 1%Likely from turn 4
Cards that start with itShop only