Tox

What each Tox does, which cards start with it and what it brings to the tier-list decks.

Rarities as the game goes on

Odds of each rarity for an offered Tox, at each shop opening (every two turns), with the starting Luck (+1 per turn). Everything is common at first; Luck talents and Tox bring rarities earlier.

CommonRareEpicLegendary

  1. T2Luck 2
  2. T4Luck 4
  3. T6Luck 6
  4. T8Luck 8
  5. T10Luck 10
  6. T12Luck 12
  7. T14Luck 14
  8. T16Luck 16
  9. T18Luck 18
  10. T20Luck 20

102 results · gains computed on tier-list decks, Tox equipped from the start

Berserk

LegendaryDamage

Damage and healing of all your cards are increased by 100%.

Average gain +33.4%Maximum gain +114.2%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Graveyard

LegendaryElemental bonusesOfficial glossary

Raises all your elemental bonuses by (+12) whenever a card dies.

Average gain +21%Maximum gain +91.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Reflection

LegendarySurvivalOfficial glossary

Reflects 100% of the damage taken back to the attacker.

Average gain +14.5%Maximum gain +83.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Natureheart

LegendaryElemental bonuses

Nature bonus (+8) each turn.

Average gain +13.4%Maximum gain +124.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Phoenix

LegendarySurvivalOfficial glossary

When destroyed, this card comes back to life with 100% of its max HP. Single use

Average gain +9.9%Maximum gain +71.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Fireheart

LegendaryElemental bonuses

Fire bonus (+8) each turn.

Average gain +9.6%Maximum gain +114.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Waterheart

LegendaryElemental bonuses

Water bonus (+8) each turn.

Average gain +9.4%Maximum gain +64%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Earthheart

LegendaryElemental bonuses

Earth bonus (+8) each turn.

Average gain +9.3%Maximum gain +65.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

AoE

LegendaryDamageOfficial glossary

Attacks and heals adjacent targets for 100% of the damage dealt.

Average gain +8.9%Maximum gain +56.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Shadowheart

LegendaryElemental bonuses

Shadow bonus (+8) each turn.

Average gain +8.8%Maximum gain +104.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Poison

EpicDamage

Deals damage equal to 6% of the target's max HP at the start of each of its turns, for 3 turns.

Average gain +8.3%Maximum gain +54%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Poison

LegendaryDamage

Deals damage equal to 8% of the target's max HP at the start of each of its turns, for 3 turns.

Average gain +8.3%Maximum gain +54%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

AoE

EpicDamageOfficial glossary

Attacks and heals adjacent targets for 80% of the damage dealt

Average gain +7.4%Maximum gain +53.7%In purchase plans 0%Likely from turn 8
Cards that start with it

Lightheart

LegendaryElemental bonuses

Light bonus (+8) each turn.

Average gain +7.2%Maximum gain +99.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Vitalheart

LegendarySurvival

This card gains 100 max HP each turn.

Average gain +7.1%Maximum gain +40.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Ancient Healing

LegendarySurvival

At the start of each turn, the card recovers 19% of its max HP.

Average gain +5.6%Maximum gain +71.2%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Freeze

EpicControl

When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

Average gain +5.6%Maximum gain +66.4%In purchase plans 0%Likely from turn 8

Eternity

LegendaryControlOfficial glossary

Increases cooldowns by 1

Average gain +5.6%Maximum gain +66.4%In purchase plans 0%Likely from turn 16
Cards that start with it

Bomba

EpicDamageOfficial glossary

Deals 500 raw damage to a random enemy card when this card dies.

Average gain +5.3%Maximum gain +56.5%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Heart Resistance

LegendarySurvival

This card raises the resistances of all allied cards (+15).

Average gain +4.6%Maximum gain +62.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Vampirism

LegendarySurvivalOfficial glossary

Heals for 100% of the damage dealt to the target.

Average gain +4.1%Maximum gain +43.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Vampirism

EpicSurvivalOfficial glossary

Regenerates 75% of the damage dealt to the target

Average gain +3.9%Maximum gain +43.7%In purchase plans 0%Likely from turn 8
Cards that start with it

Punching Bag

RareElemental bonuses

Raises the card's element bonus by +2 each time it is attacked.

Average gain +3.1%Maximum gain +34.8%In purchase plans 0%Likely from turn 4
Cards that start with itShop only

Punching Bag

EpicElemental bonuses

Raises the card's element bonus by +3 each time it is attacked.

Average gain +3.1%Maximum gain +34.8%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Punching Bag

LegendaryElemental bonuses

Raises the card's element bonus by +4 each time it is attacked.

Average gain +3.1%Maximum gain +34.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Taunt

RareControlOfficial glossary

When this character launches an attack, all enemy attacks during the next turn must target it

Average gain +2.2%Maximum gain +36.2%In purchase plans 0%Likely from turn 4
Cards that start with it
Decks that target it

Revenge

RareDamage

Once destroyed, this card deals all of its attacks to the opponent

Average gain +1.7%Maximum gain +45.4%In purchase plans 0%Likely from turn 4
Cards that start with it

Brutal

RareDamage

Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies

Average gain +1.7%Maximum gain +21.6%In purchase plans 0%Likely from turn 4
Cards that start with it
Decks that target it

Temporality

LegendaryControlOfficial glossary

Decreases cooldowns by 1

Average gain +1.6%Maximum gain +36.2%In purchase plans 0%Likely from turn 16
Cards that start with it

Optimisation

RareDamage

Variable damage, healing and bonus values of this card always roll their maximum.

Average gain +1.6%Maximum gain +24.6%In purchase plans 0%Likely from turn 4
Cards that start with itShop only

Erosion

EpicDamageOfficial glossary

Reduces max HP by 100% of the damage dealt.

Average gain +1.5%Maximum gain +21.6%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Tenacity

CommonSurvival

The first fatal attack leaves you with 1 HP

Average gain +1.4%Maximum gain +56.4%In purchase plans 0%Likely from turn 2
Cards that start with it

Shield

LegendarySurvival

The first hit taken each enemy turn is reduced by 100%.

Average gain +1.3%Maximum gain +56.4%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Lucky

LegendaryEconomy & luckOfficial glossary

Increases your Luck by (+4) each turn.

Average gain +0.9%Maximum gain +19.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Shield

EpicSurvival

The first hit taken each enemy turn is reduced by 75%.

Average gain +0.9%Maximum gain +31.9%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Shield

RareSurvival

The first hit taken each enemy turn is reduced by 50%.

Average gain +0.8%Maximum gain +31.9%In purchase plans 0%Likely from turn 4
Cards that start with itShop only

Smoke

RareSurvivalOfficial glossary

Enshrouds the allied field after using an attack or a heal

Average gain +0.7%Maximum gain +18.5%In purchase plans 0%Likely from turn 4

Lucky

EpicEconomy & luckOfficial glossary

Increases your Luck by (+2) each turn.

Average gain +0.7%Maximum gain +18.8%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Shield

CommonSurvival

The first hit taken each enemy turn is reduced by 25%.

Average gain +0.6%Maximum gain +30.3%In purchase plans 0%Likely from turn 2
Cards that start with itShop only
Decks that target it

Lucky

RareEconomy & luckOfficial glossary

Increases your Luck by (+1) per turn

Average gain +0.5%Maximum gain +18.6%In purchase plans 0%Likely from turn 4
Cards that start with it

Spamland

CommonEconomy & luckOfficial glossary

Generates (+3) Spamtons each turn.

Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 2
Cards that start with itShop only

Spamland

RareEconomy & luckOfficial glossary

Generates (+8) Spamtons each turn.

Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 4
Cards that start with itShop only

Spamland

EpicEconomy & luckOfficial glossary

Generates (+24) Spamtons each turn.

Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Spamland

LegendaryEconomy & luckOfficial glossary

Generates (+48) Spamtons each turn.

Average gain +0.4%Maximum gain +18.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Shapeshifter

EpicTransformation

Choose one of three random cards of the same rarity to replace this card.

Average gain +0.4%Maximum gain +18.5%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Backlash

CommonDamageNot in shop

Takes 50% of the damage dealt to the target

Average gain +0%Maximum gain +0%In purchase plans 0%
Cards that start with it