- Aquatic CurseabilityDeck core
- Replace : WaterheartT4to buy
- toxReplaceable
Gabriel + Sky Dragon
Gabriel + Sky Dragon (with Floral Zombie and Floral Giraffe) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (30th of 40); with these talents it is B at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 9.2 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
- Sylvan RebirthabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Natureheart
- T6skip
- T8skip
- T10skip
Natureheart
Floral Giraffe · Common
Natureheart
Floral Zombie · Rare
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +4.4% → +0%
Avoid for this deck
AoE · Bomba · Brutal · Shadowheart · Fireheart · Earthheart · Heart Resistance · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Taunt · Reset · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.9% · 10.3 turnsSecond +1.9% · 10 turns
- Fragile deck+13.7%8.3 turns · strength
- Tank deck-29.8%13 turns · weakness
- Resists Fire0%9.5 turns
- Resists Water+0.7%9.5 turns
- Resists Earth0%9.5 turns
- Resists Nature-28.2%12.7 turns · weakness
- Resists Shadow0%9.5 turns
- Resists Light+0.7%9.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.2 turns.
- 562 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.7 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCavalry
Floral GiraffeIncreases the max HP of all other allied cards by (+100)
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Sky Dragon (+16 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 49% of the damage; Aquatic Curse (Floral Zombie): 31% of the damage. 2,920 useful damage, opponent eliminated in 9.2 turns.
Survival
562 healing over the game. 5,201 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4342 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
07Turn 7Abilities on cooldown.
Abilities on cooldown.