Patch notes

What 1.23 changes

Version published on October 14, 2026. 60 cards really change; 8 others only get reworded texts. The tier shown is our card ranking before and after the patch, with the same model.

1.21 → 1.23

Changed cards

Changed cards60
Health raised9
Abilities reworked28
Tier moves25
  1. Herald of Ashes

    DB+82 places
    ChangedAbilitiesDragon's Breath
    Before

    Choice Deal 30 Fire damage Deal 10 Nature damage Deal 10 Nature damage ---------- or ---------- Fire bonus (+5) Nature bonus (+5)

    After

    Deal 30 Fire damage Deal 10 Nature damage Deal 10 Nature damage Fire bonus (+5) Nature bonus (+5)

  2. Horned Dune Wyrm

    DB+73 places
    ReplacedAbilitiesGrain of Sand ← Scorching Bite
    Before

    Deal 15 Fire damage Deal 15 Earth damage Critical of all the caster's cards (+7%)

    After

    Deal 10 Earth damage [Freeze] on critical hit Echo (50%)

    NewAbilitiesTerra Healing
    After

    Heal [15 to 25] Earth

    ReplacedTalentEternalized ← Erosion
    Before

    Start the game with the "Erosion" passive

    After

    The card is immune to Eternity effects

  3. The Inventor

    DB+59 places
    ChangedAbilitiesRainbow
    Before

    Deal 10 damage in a random element

    After

    Deal 15 damage in a random element

    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

    • HP 550 750
    ChangedAbilitiesDraconic Duality
    Before

    Choice Deal [10 to 40] Fire damage ---------- or ---------- Deal [10 to 40] Shadow damage

    After

    Choice Deal [15 to 40] Fire damage ---------- or ---------- Deal [15 to 40] Shadow damage

  4. ChangedAbilitiesTenebr'heal
    Before

    Deal 40 Shadow damage Shadow bonus (+1) Vampirism

    After

    Deal 40 Shadow damage Shadow bonus (+3) Vampirism

  5. Lums

    DC+28 places
    ChangedAbilitiesSilver Wind
    Before

    Choice Deal 10 Light and 10 Shadow damage ---------- or ---------- Light bonus (+3) & Shadow bonus (+3)

    After

    Deal 10 Light and 10 Shadow damage Light bonus (+3) & Shadow bonus (+3)

  6. Frost & Glacier

    CB+26 places
    • HP 500 800
  7. Cloudy Rodent

    CB+21 places
    ChangedAbilitiesLightning
    Before

    Deal 30 Light damage + 50% of the caster's missing HP

    After

    Deal 25 Light damage + 0 bonus damage based on the caster's missing HP

    ReplacedStarting ToxAoE ← Berserk
    Before

    All your cards' damage and heals are increased by 12%

    After

    Attacks and heals adjacent targets for 20% of the damage dealt

  8. Medusine Thorn

    AS+14 places
    NewAbilitiesMolt
    After

    Choice [Limited Use 1/1] Water bonus (+7) ---------- or ---------- Fire bonus (+7)

    ReplacedTalentInscribed ← Aquatic Field
    Before

    Water bonus (+7).

    After

    The card is immune to Vanish effects

    ReplacedTalentLength ← Blazing Field
    Before

    Fire bonus (+7).

    After

    At the start of your first turn, a random enemy card receives "Eternity"

  9. Amber

    BB+10 places
    • HP 750 900
  10. Blaze

    BB+10 places
    • HP 750 900
  11. Mythic Horned One

    BB+10 places
    • Spamtons 5 8
  12. Pyro

    AA+9 places
    • Spamtons 4 6
    • HP 500 600
    ChangedAbilitiesOutbreak
    Before

    Heal 125 Earth Earth bonus (+2)

    After

    Heal 125 Earth Earth bonus (+3)

  13. ChangedAbilitiesTenebr'heal
    Before

    Deal 40 Shadow damage Shadow bonus (+1) Vampirism

    After

    Deal 40 Shadow damage Shadow bonus (+3) Vampirism

  14. NewStarting ToxMimicry
    After

    Each time the opponent generates one or more elements, you generate 1 of the same type.

  15. ChangedAbilitiesGlacial Laser
    Before

    Deal 10 Water damage

    After

    Deal [10 to 15] Water damage

  16. Paguroniyx

    AA+4 places
    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  17. ChangedAbilitiesRoaring Ember
    Before

    Deal 10 Fire damage Fire resistance (+3)

    After

    Deal 10 Fire damage Lowers the opponent's Fire resistance by (3%)

  18. ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

    • HP 900 1,000
    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  19. Birth of Aldrin

    DD+1 places
    • HP 700 1,000
    • Resistances Fire 0% 5%
    • Resistances Water 0% 5%
    • Resistances Earth 0% 5%
    • Resistances Nature 0% 5%
    • Resistances Shadow -38% -25%
    • Resistances Light 0% 5%
    • Spamtons 6 8
    • HP 600 800
  20. ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  21. ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  22. Commando Gerz

    SS-1 places
    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  23. ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  24. Aidan

    CC-1 places
    ChangedAbilitiesPay-torch
    Before

    [Cost 10 Fire] Deal 30 damage in a random element

    After

    [Cost 10 Fire] Deal 40 damage in a random element

  25. ChangedAbilitiesEternal Constriction
    Before

    Deal 30 Earth damage Random X8

    After

    Deal 35 Earth damage Random X6

    • Resistances Fire -20% -5%
    • Resistances Water -20% -5%
    • Resistances Earth -20% -5%
    • Resistances Nature -20% -5%
    • Resistances Shadow -20% -5%
    • Resistances Light -20% -5%
  26. Gabriel

    SA-2 places
    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  27. Ephial

    CC-2 places
    ChangedAbilitiesAstral Tackle
    Before

    Deal 20 Light damage Deal 20 Shadow damage Deal 20 Nature damage

    After

    Deal 20 Light damage Deal 20 Shadow damage Deal 20 Nature damage Increases the HP and max HP of all allied cards by (+75)

    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

    • Spamtons 5 6
  28. Floral Giraffe

    DD-2 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  29. The Wild Carrier

    DD-2 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  30. Golden Boar

    AA-3 places
    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  31. Ignea

    AA-3 places
    ChangedAbilitiesIncandescence
    Before

    Deal 120 Fire damage Random Fire bonus (+2)

    After

    Deal 140 Fire damage Random Fire bonus (+2)

  32. Prankster Whale

    BB-3 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  33. Raffteru

    DD-3 places
    ChangedAbilitiesRandom Rumble
    Before

    Deal 70 Earth damage Critical (+20%) on all allied cards

    After

    Deal 70 Earth damage Critical (+15%) on all allied cards

  34. Feathered Rabbit

    DD-4 places
    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  35. Astry

    BB-5 places
    ChangedAbilitiesMisunderstood Genius
    Before

    Bonus (+35) in a random element

    After

    Bonus (+40) in a random element

  36. Ameru

    BC-5 places
    NewStarting ToxGraveyard
    After

    Increases all your elemental bonuses by (+3) when a card dies

    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  37. Verdelune

    CC-5 places
    • HP 900 1,000
    ChangedAbilitiesMulti-Foliage
    Before

    Deal 5 Nature damage Random Deal 15 Nature damage Deal 25 Nature damage Deal 35 Nature damage

    After

    Deal 10 Nature damage Random Deal 20 Nature damage Deal 30 Nature damage Deal 40 Nature damage

    ChangedAbilitiesTruce
    Before

    Heal 60 Nature Resistance to all elements (+10)

    After

    Heal 60 Nature Resistance to all elements (+10)

  38. Nature Spirit

    CC-6 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  39. Fire Spirit

    CD-7 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  40. Earth Spirit

    CC-8 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  41. Light Spirit

    CD-9 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  42. Water Spirit

    CD-9 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

  43. Shadow Spirit

    CD-9 places
    ChangedTalentCavalry
    Before

    Increases the max HP of all other allied cards by (+150)

    After

    Increases the max HP of all other allied cards by (+100)

    • Resistances Earth 17% 7%
    • Resistances Nature 18% 7%
    • Resistances Shadow 17% 7%
  44. Nakyel

    BC-12 places
    ChangedTalentSoul Vitality
    Before

    Whenever a card on the field dies, this card's HP and max HP increase by (+300)

    After

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

  45. Fire King

    BB-15 places
    ChangedAbilitiesBlade-F
    Before

    Deal [40 to 60] Fire damage

    After

    Deal [30 to 50] Fire damage

  46. Water King

    BB-15 places
    ChangedAbilitiesBlade-E
    Before

    Deal [40 to 60] Water damage

    After

    Deal [30 to 50] Water damage

  47. Nature King

    BB-15 places
    ChangedAbilitiesBlade-N
    Before

    Deal [40 to 60] Nature damage

    After

    Deal [30 to 50] Nature damage

  48. Earth King

    BB-15 places
    ChangedAbilitiesBlade-T
    Before

    Deal [40 to 60] Earth damage

    After

    Deal [30 to 50] Earth damage

  49. Shadow King

    BB-15 places
    ChangedAbilitiesBlade-O
    Before

    Deal [40 to 60] Shadow damage

    After

    Deal [30 to 50] Shadow damage

  50. Light King

    BB-15 places
    ChangedAbilitiesBlade-L
    Before

    Deal [40 to 60] Light damage

    After

    Deal [30 to 50] Light damage

  51. RemovedAbilitiesSolid Veil
    Before

    Resistance to all elements (+3)

    NewStarting ToxHeart Resistance
    After

    At the start of each of your turns, this card increases the resistances of all allied cards (+3).

Unchanged, yet they move tier

The card ranking is relative: when other cards change, some move without being touched.

1.20 → 1.21

Changed cards

Changed cards15
Health raised0
Abilities reworked8
Tier moves17
  1. Sky Dragon

    DA+102 places
    ReplacedAbilitiesCall of the Forest ← Tornado Breath
    Before

    Deal 40 Nature damage

    After

    Deal 30 Nature damage to all enemy cards Nature bonus (+4)

  2. Floral Zombie

    BS+59 places
    • HP 1,000 850
  3. ChangedAbilitiesNocturnal Burn
    Before

    Deal 15 Fire and 15 Shadow damage to all enemy cards

    After

    Deal 25 Fire and 25 Shadow damage to all enemy cards

  4. Cloudy Rodent

    DC+36 places
    • HP 750 650
    ReplacedAbilitiesLightning ← Cloud Gnawer
    Before

    Deal 30 Light damage Light bonus (+1)

    After

    Deal 30 Light damage + 50% of the caster's missing HP

  5. ChangedAbilitiesEnchanted Flame
    Before

    Deal 25 Fire damage Apply Eternity on critical hit Deal 25 Light damage Apply Eternity on critical hit Lowers the opponent's Fire and Light resistance by (10%)

    After

    Deal 25 Fire damage Apply Eternity on critical hit Deal 25 Light damage Apply Eternity on critical hit Lowers the opponent's Fire and Light resistance by (10%)

  6. The Inventor

    DD+2 places
    ChangedAbilitiesMateria
    Before

    Bonus [-8 to +10] in every element

    After

    Bonus [-5 to +8] in every element

  7. ChangedAbilitiesScorching Bite
    Before

    Deal 15 Fire damage Deal 15 Earth damage Critical of all the caster's cards (+5%)

    After

    Deal 15 Fire damage Deal 15 Earth damage Critical of all the caster's cards (+7%)

  8. ChangedAbilitiesScorching Bite
    Before

    Deal 15 Fire damage Deal 15 Earth damage Critical of all the caster's cards (+5%)

    After

    Deal 15 Fire damage Deal 15 Earth damage Critical of all the caster's cards (+7%)

  9. ReplacedStarting ToxGraveyard ← Reset
    Before

    When you kill an ENEMY card with one of your attacks, that attack remains available

    After

    Increases all your elemental bonuses by (+5) when a card dies

  10. Weaver of Words

    BB-2 places
    • Spamtons 3 2
  11. ChangedStarting ToxFreeze
    Before

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 40 damage.

    After

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

  12. Frost & Glacier

    BC-5 places
    ChangedStarting ToxFreeze
    Before

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 40 damage.

    After

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

  13. Feathered Rabbit

    CD-18 places
    • HP 1,000 850
    • HP 500 400
    • Spamtons 7 2
    ChangedAbilitiesWhisper
    Before

    Heal 10 Water Base healing increases by 5

    After

    Heal 10 Water Base healing increases by 3

  14. Ashtarae Lycaria

    AB-32 places
    • HP 1,000 700
    • Spamtons 8 4

Unchanged, yet they move tier

The card ranking is relative: when other cards change, some move without being touched.

1.19 → 1.20

Changed cards

Changed cards30
Health raised18
Abilities reworked9
Tier moves15
  1. Ashtarae Lycaria

    BA+29 places
    ChangedAbilitiesMelody No. 1
    Before

    Deal [10 to 20] Shadow damage Critical (+2%) on all allied cards

    After

    Deal [15 to 25] Shadow damage Critical (+2%) on all allied cards

    ChangedAbilitiesMelody No. 2
    Before

    Heal [10 to 20] Shadow Accuracy (+2%) on all allied cards

    After

    Heal [15 to 25] Shadow Accuracy (+2%) on all allied cards

  2. The Inventor

    DD+18 places
    ChangedAbilitiesMateria
    Before

    Bonus [-10 to +10] in a random element

    After

    Bonus [-8 to +10] in every element

  3. Léo

    CC+15 places
    • HP 600 800
  4. Verdelune

    CC+14 places
    • HP 700 900
    ChangedAbilitiesTruce
    Before

    Heal 30 Nature Resistance to all elements (+10)

    After

    Heal 60 Nature Resistance to all elements (+10)

  5. Mistress of Tints

    BB+13 places
    • HP 500 600
    • Resistances Fire 10% 20%
    • Resistances Water 10% 20%
    • Resistances Earth 10% 20%
    • Resistances Nature 10% 20%
    • Resistances Shadow 10% 20%
    • Resistances Light 10% 20%
  6. Prankster Whale

    CB+12 places
    • HP 900 1,000
  7. Green Guardian

    AA+10 places
    • HP 600 800
  8. Floral Zombie

    CB+10 places
    • HP 800 1,000
  9. Godlur

    DD+9 places
    • HP 700 1,000
  10. Aidan

    CC+7 places
    • HP 600 750
    • HP 700 800
  11. Fire King

    BB+5 places
    NewStarting ToxPunching Bag
    After

    Increases the element of the caster's card by +1 each time it is attacked

    ReplacedTalentEvolution ← Heart of Steel
    Before

    Incoming attacks increase your elemental resistances by (+1).

    After

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  12. Water King

    BB+5 places
    NewStarting ToxPunching Bag
    After

    Increases the element of the caster's card by +1 each time it is attacked

    ReplacedTalentEvolution ← Heart of Steel
    Before

    Incoming attacks increase your elemental resistances by (+1).

    After

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  13. Nature King

    BB+5 places
    NewStarting ToxPunching Bag
    After

    Increases the element of the caster's card by +1 each time it is attacked

    ReplacedTalentEvolution ← Heart of Steel
    Before

    Incoming attacks increase your elemental resistances by (+1).

    After

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  14. Earth King

    BB+5 places
    NewStarting ToxPunching Bag
    After

    Increases the element of the caster's card by +1 each time it is attacked

    ReplacedTalentEvolution ← Heart of Steel
    Before

    Incoming attacks increase your elemental resistances by (+1).

    After

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  15. Shadow King

    BB+5 places
    NewStarting ToxPunching Bag
    After

    Increases the element of the caster's card by +1 each time it is attacked

    ReplacedTalentEvolution ← Heart of Steel
    Before

    Incoming attacks increase your elemental resistances by (+1).

    After

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  16. Light King

    BB+5 places
    NewStarting ToxPunching Bag
    After

    Increases the element of the caster's card by +1 each time it is attacked

    ReplacedTalentEvolution ← Heart of Steel
    Before

    Incoming attacks increase your elemental resistances by (+1).

    After

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  17. Snow Warrior

    BB+5 places
    • HP 500 600
  18. Gabriel

    AS+3 places
    • HP 900 1,000
  19. Master Amphibian

    AA+1 places
    • HP 650 700
    • HP 800 1,000
  20. ChangedAbilitiesCall of the Forest
    Before

    Deal 30 Nature damage to all enemy cards Nature bonus (+2)

    After

    Deal 30 Nature damage to all enemy cards Nature bonus (+4)

    ChangedAbilitiesSolar heal
    Before

    Heal 50 Light Stun

    After

    Heal 60 Light [Freeze]

    • HP 600 700
    ChangedAbilitiesDarkaqua
    Before

    Deal 20 Water damage Deal 20 Shadow damage Stun

    After

    Choice Deal 20 Water damage [Freeze] ---------- or ---------- Deal 20 Shadow damage Apply Eternity

  21. Frost & Glacier

    BB-1 places
    ReplacedStarting ToxFreeze ← Stun
    Before

    Stuns the opponent. A stunned target cannot use abilities

    After

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 40 damage.

  22. Hibernatus

    CC-1 places
    • HP 700 750
  23. ReplacedStarting ToxFreeze ← Stun
    Before

    Stuns the opponent. A stunned target cannot use abilities

    After

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 40 damage.

  24. Ignea

    SA-2 places
    • HP 700 750
    • HP 700 800
    ChangedAbilitiesEnchanted Flame
    Before

    Deal 25 Fire damage Deal 25 Light damage Fire resistance (-10) & Light resistance (-10) Stun

    After

    Deal 25 Fire damage Apply Eternity on critical hit Deal 25 Light damage Apply Eternity on critical hit Lowers the opponent's Fire and Light resistance by (10%)

  25. Herald of Ashes

    DD-8 places
    ChangedAbilitiesDragon's Breath
    Before

    Choice Deal 15 Fire damage Deal 15 Nature damage Stun ---------- or ---------- Fire bonus (+5) Nature bonus (+5)

    After

    Choice Deal 30 Fire damage Deal 10 Nature damage Deal 10 Nature damage ---------- or ---------- Fire bonus (+5) Nature bonus (+5)

Unchanged, yet they move tier

The card ranking is relative: when other cards change, some move without being touched.

New passives

  • FreezeWhen this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 40 damage.