- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
Aleera + Prankster Whale
Aleera + Prankster Whale (with Ameru and Ephial) is the 3rd deck of the SPAM 1.23 tier list at Celeste · Legend (tier S); with these talents it is B at Gold · Crystal. Midrange deck in Shadow and Light, estimated elimination in 7.7 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendSGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Smoky DreamabilityDeck core
- Replace : SmokeT8to buy
- toxReplaceable
- HydroluckabilityDeck core
- HahahahahahaabilityReplaceable
- Free slotT2to buy
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Reflection
- T8Berserk
Berserk
Prankster Whale · Common
Berserk
Ephial · Rare
Replace : Reset
Reflection
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Berserk
Ameru · Epic
Replace : Smoke
Expected value of a random purchase, before → after this plan: +3.7% → +0.3%
Avoid for this deck
Fireheart · Earthheart · Shapeshifter · Optimisation · Punching Bag · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.7% · 7.7 turnsSecond +3.7% · 6.8 turns
- Fragile deck+12.3%5.5 turns · strength
- Tank deck-19.7%9.5 turns · weakness
- Resists Fire0%6.9 turns
- Resists Water0%6.9 turns
- Resists Earth0%6.9 turns
- Resists Nature-0.1%7 turns
- Resists Shadow-16%8.9 turns · weakness
- Resists Light-0.2%7 turns
Strengths
- Eliminates the opponent in 7.7 turns.
- 388 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.9 turns.
- Only one generator: Ameru.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 3: first bonuses (Ameru).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,659).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedCavalry
Prankster WhaleIncreases the max HP of all other allied cards by (+100)
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 78% of the damage; Hydroluck (Prankster Whale): 9% of the damage. 2,920 useful damage, opponent eliminated in 7.7 turns.
Survival
388 healing over the game, mostly from Ephial. 6,368 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3155 damage
06Turn 61,659 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.