Raffteru
Raffteru
1Random Rumble
1Fortunate Leap
600/600
5

Raffteru

DEarth · Rare · Standard

600HP5Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Ultimate Reset

    This card returns to 100% of its max HP if its attack defeats an enemy card.

  2. Talent 2Crit Sphere

    Increases this card's critical chance by (+2%) each turn

Three ability slots
  1. Random Rumbleability · Cooldown 1

    Deal 70 Earth damage Critical (+15%) on all allied cards

    1
  2. Fortunate Leapability · Cooldown 1

    Deal 10 Nature damage Echo (50%)

    1
  3. Free slotOpen to a shop Tox

Illustration byLune Rouge

Full card details

Illustration by Lune Rouge

EarthRare#031

Raffteru

Raffteru, a rare Earth card, is tier D in all three ranks (110th of 127 at Celeste · Legend). Recommended talent: Brutal. Best partners: Sovereign of the Ether Falls and Rob the Adventurer. It appears in 5 ranked decks.

Utility
600Health points
5Spamtons / turn
#110Rank / 127
DGold · Crystal · #106
DBronze · Silver · #106
Attack46
Generation0
Defense24
Support75
Control0
Economy13

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Random Rumble

1 turn

Deal 70 Earth damage Critical (+15%) on all allied cards

Accuracy 10%Critical 1%

Fortunate Leap

1 turn

Deal 10 Nature damage Echo (50%)

Accuracy 100%Critical 1%

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Ultimate Reset

This card returns to 100% of its max HP if its attack defeats an enemy card.

Δ 137.5 · Theoretical score

Crit Sphere

Card tier

Increases this card's critical chance by (+2%) each turn

Δ 1 · Theoretical score

Its best decks

5 ranked decks play this card, from best to worst.

All decks

Resistances

10%Fire
10%Water
10%Earth
10%Nature
10%Shadow
10%Light
Disease · Abyss

Lore

Abyssal monsters have an indescribably horrific form. These demonic creatures were encountered during the Oniyx expedition — a horrifying venture into the depths of the temple of Zaar'Phahl in Shal'Zaar. The group's progress through the Abyss was grueling. Some members saw bright red eyes appear on their skin. No one knows what could have caused this phenomenon; perhaps a contamination. Consumed by murderous urges, they became dangerous, hyperactive zombies. This plague was named "Raffteru", the boundary of the abyss — the law that governs the corruption of the living in these lands and forbids their existence.

Best partners

The cards that work best with it in our simulations.