- Whistling finabilityDeck core
- SeabedabilityDeck core
- Free slotT2to buy
Marineflower + Flesh-Melding Chimera
Marineflower + Flesh-Melding Chimera (with Sky Dragon and Raffteru) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 12.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Random RumbleabilityDeck core
- Fortunate LeapabilityDeck core
- Free slotT4to buy
- Arctic GallopabilityDeck core
- toxDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Lightheart
- T6skip
- T8skip
- T10skip
Graveyard
Marineflower · Common
Lightheart
Raffteru · Rare
Expected value of a random purchase, before → after this plan: +35.4% → +0%
Avoid for this deck
Brutal · Shadowheart · Fireheart · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.2% · 12.3 turnsSecond +0.2% · 12.5 turns
- Fragile deck+69%7.5 turns · strength
- Tank deck-25%16.5 turns · weakness
- Resists Fire0%12.2 turns
- Resists Water-6.3%12.7 turns · weakness
- Resists Earth0%12.2 turns
- Resists Nature-10.4%13.5 turns · weakness
- Resists Shadow0%12.2 turns
- Resists Light-6.1%12.7 turns · weakness
Strengths
- 2 cards generate bonuses.
- 174 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.5 turns.
- Struggles against a deck resisting Water: elimination in 12.7 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Marineflower).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 7: damage peak (514).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
MarineflowerAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedBrutal
RaffteruStart the game with the "Brutal" passive
RecommendedStrike
Flesh-Melding ChimeraIncreases critical damage by (+1).
RecommendedHow it wins
Generation
Marineflower (+8 Water, +8 Nature); Sky Dragon (+16 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 45% of the damage; Fortunate Leap (Raffteru): 17% of the damage. 2,374 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
174 healing over the game, mostly from Flesh-Melding Chimera. 2,588 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 147 damage
02Turn 2155 damage
See the rest of the planCollapse the plan+8 turns
03Turn 370 damage
04Turn 4498 damage
05Turn 5466 damage
06Turn 6157 damage
07Turn 7514 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.