Marineflower + Flesh-Melding Chimera

Marineflower + Flesh-Melding Chimera (with Sky Dragon and Raffteru) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 12.3 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeNature
DTier27.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Marineflower

Water · Common

  1. Whistling finabilityDeck core
  2. SeabedabilityDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Raffteru

Earth · Rare

  1. Random RumbleabilityDeck core
  2. Fortunate LeapabilityDeck core
  3. Free slotT4
    to buy

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings423 Spamtons generated+45.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsGraveyard
  2. T4Luck 4 · 156 SpamtonsLightheart
  3. T6Luck 6 · 255 Spamtonsskip
  4. T8Luck 8 · 346 Spamtonsskip
  5. T10Luck 10 · 423 Spamtonsskip
T2

Graveyard

Marineflower · Common

+30.8%
T4

Lightheart

Raffteru · Rare

+14.9%

Expected value of a random purchase, before → after this plan: +35.4% → +0%

Avoid for this deck

Brutal · Shadowheart · Fireheart · Shapeshifter · Optimisation · Temporality

Theoretical score7,464
Estimated elimination12.3 turns
Effective HP2,588
Healing174
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.2% · 12.3 turnsSecond +0.2% · 12.5 turns

Strengths

  • 2 cards generate bonuses.
  • 174 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 13.5 turns.
  • Struggles against a deck resisting Water: elimination in 12.7 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Marineflower).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 7: damage peak (514).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Piercing

Marineflower

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Brutal

Raffteru

Start the game with the "Brutal" passive

Recommended

Strike

Flesh-Melding Chimera

Increases critical damage by (+1).

Recommended
Adapt in the workshop

How it wins

Generation

Marineflower (+8 Water, +8 Nature); Sky Dragon (+16 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 45% of the damage; Fortunate Leap (Raffteru): 17% of the damage. 2,374 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

174 healing over the game, mostly from Flesh-Melding Chimera. 2,588 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 147 damage
Raffteru
Random RumbleRaffteru
8 damage
Marineflower
Whistling finMarineflower
16 damageWater +1 · Nature +1
Raffteru
Fortunate LeapRaffteru
23 damage
02Turn 2155 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
19 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
93 damage+70
Marineflower
Whistling finMarineflower
17 damageWater +1 · Nature +1
Raffteru
Fortunate LeapRaffteru
26 damage
See the rest of the planCollapse the plan+8 turns
03Turn 370 damage
Raffteru
Random RumbleRaffteru
21 damage
Marineflower
Whistling finMarineflower
20 damageWater +1 · Nature +1
Raffteru
Fortunate LeapRaffteru
29 damage
04Turn 4498 damage
Marineflower
SeabedMarineflower
Sky Dragon
Call of the ForestSky Dragon
210 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
138 damage+104
Raffteru
Random RumbleRaffteru
33 damage
Marineflower
Whistling finMarineflower
26 damageWater +1 · Nature +1
Sky Dragon
Dazzling BreathSky Dragon
48 damage
Raffteru
Fortunate LeapRaffteru
43 damage
05Turn 5466 damage
Sky Dragon
Call of the ForestSky Dragon
286 damageNature +4
Raffteru
Random RumbleRaffteru
37 damage
Marineflower
Whistling finMarineflower
33 damageWater +2 · Nature +2
Sky Dragon
Dazzling BreathSky Dragon
52 damage
Raffteru
Fortunate LeapRaffteru
58 damage
06Turn 6157 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
54 damage
Marineflower
Whistling finMarineflower
38 damageWater +2 · Nature +2
Raffteru
Fortunate LeapRaffteru
65 damage
07Turn 7514 damage
Sky Dragon
Call of the ForestSky Dragon
312 damageNature +4
Raffteru
Random RumbleRaffteru
59 damage
Sky Dragon
Dazzling BreathSky Dragon
62 damage
Raffteru
Fortunate LeapRaffteru
81 damage
08Turn 8153 damage
Raffteru
Random RumbleRaffteru
66 damage
Raffteru
Fortunate LeapRaffteru
87 damage
09Turn 9343 damage
Sky Dragon
Call of the ForestSky Dragon
274 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
69 damage
10Turn 10Abilities on cooldown.

Abilities on cooldown.