- Whistling finabilityDeck core
- SeabedabilityDeck core
- Free slotT2to buy
Marineflower + Nature Spirit
Marineflower + Nature Spirit (with Sky Dragon and Raffteru) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 8.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Dazzling BreathT8to buy
- Call of the ForestabilityDeck core
- toxDeck core
- Random RumbleabilityDeck core
- Fortunate LeapabilityDeck core
- Free slotT4to buy
- Breeze WhisperabilityDeck core
- WindmillabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Berserk
- T8Natureheart
Graveyard
Marineflower · Common
Graveyard
Raffteru · Rare
Berserk
Nature Spirit · Rare
Natureheart
Sky Dragon · Epic
Replace : Dazzling Breath (ability)
Expected value of a random purchase, before → after this plan: +9.6% → +0%
Avoid for this deck
Eternity · Freeze
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5% · 11.1 turnsSecond -5% · 12.6 turns
- Fragile deck+31.9%8.6 turns · strength
- Tank deck-31.4%15.7 turns · weakness
- Resists Fire0%11.3 turns
- Resists Water-0.8%11.3 turns
- Resists Earth-2.2%11.6 turns
- Resists Nature-16.5%14 turns · weakness
- Resists Shadow0%11.3 turns
- Resists Light-0.6%11.4 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 203 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 14 turns.
How the game goes
- Turn 1: first bonuses (Marineflower).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 7: damage peak (741).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
MarineflowerAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedCrit Sphere
RaffteruIncreases this card's critical chance by (+2%) each turn
RecommendedNature Heart
Nature SpiritStart the game with the "Natureheart" passive
RecommendedHow it wins
Generation
Marineflower (+8 Water, +8 Nature); Nature Spirit (+8 Nature); Sky Dragon (+16 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 55% of the damage; Fortunate Leap (Raffteru): 21% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.
Survival
203 healing over the game. 2,632 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 164 damage
02Turn 287 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3109 damage
04Turn 4536 damage
05Turn 5649 damage
06Turn 6616 damage
07Turn 7741 damage
10Turn 10Simulation complete.
Simulation complete.