Nature Spirit
Nature Spirit
1Breeze Whisper
1Windmill
500/500
10

Nature Spirit

CNature · Common · Standard

500HP10Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Nature Heart

    Start the game with the "Natureheart" passive

  2. Talent 2Earth Field

    Earth bonus (+7).

Three ability slots
  1. Breeze Whisperability · Cooldown 1

    Deal 10 Nature damage Nature bonus (+1)

    1
  2. Windmillability · Cooldown 1

    Nature bonus (+1)

    1
  3. Free slotOpen to a shop Tox

Illustration byAtto

Full card details

Illustration by Atto

NatureCommon#003

Nature Spirit

Nature Spirit, a common Nature card, is tier C in all three ranks (92nd of 127 at Celeste · Legend). Recommended talent: Cavalry. Best partners: Sky Dragon and Feathered Rabbit. It appears in 5 ranked decks.

Generation
500Health points
10Spamtons / turn
#92Rank / 127
CGold · Crystal · #87
CBronze · Silver · #94
Attack30
Generation84
Defense13
Support1
Control0
Economy65

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Breeze Whisper

1 turn

Deal 10 Nature damage Nature bonus (+1)

Accuracy 100%Critical 1%

Windmill

1 turn

Nature bonus (+1)

Accuracy 100%Critical 0%

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Nature Heart

Card tier

Start the game with the "Natureheart" passive

Δ 244 · Theoretical score

Earth Field

Earth bonus (+7).

Δ 299.8 · Theoretical score

Its best decks

5 ranked decks play this card, from best to worst.

All decks

Resistances

14%Fire
16%Water
15%Earth
14%Nature
20%Shadow
18%Light
Spirit · Vaeloria

Lore

With the single continent freshly shattered, the nature spirit spends whole days fighting against Fanure. Today, it tries to protect the Meridia from withering. This great tree of life is the symbol of Vaeloria. The spirit toils in the unfathomable depths of its roots. Its barks can sometimes be heard in this chaotic labyrinth. The few adventurers who brave the Roots are regularly exposed to elemactive zones. These seem to be erased by the passing of the canine, marking out a new path.

Best partners

The cards that work best with it in our simulations.