- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Mistress of Tints + Astry
Mistress of Tints + Astry (with Zayd and Raffteru) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Elemental ramp deck across 6 elements, estimated elimination in 11 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT6to buy
- Random RumbleabilityDeck core
- Fortunate LeapabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Vitalheart
- T6Heart Resistance
- T8skip
- T10skip
Ancient Healing
Raffteru · Common
Vitalheart
Mistress of Tints · Rare
Heart Resistance
Astry · Rare
Expected value of a random purchase, before → after this plan: +6.3% → +0%
Avoid for this deck
AoE · Bomba · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.8% · 15.3 turnsSecond -0.8% · 15.6 turns
- Fragile deck+1.6%11.4 turns
- Tank deck-43.6%20.4 turns · weakness
- Resists Fire-27.2%16 turns · weakness
- Resists Water-27.2%16 turns · weakness
- Resists Earth-21.8%15.5 turns · weakness
- Resists Nature-27.5%16.8 turns · weakness
- Resists Shadow-23.1%15.7 turns · weakness
- Resists Light-27.2%16 turns · weakness
Strengths
- 2 cards generate bonuses.
- 197 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 16.8 turns.
- Struggles against a deck resisting Fire: elimination in 16 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 7: first big hit, World's End (Zayd).
- Turn 8: damage peak (957).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedReckless
AstryImmediately applies "Random Metamorph" to this card and grants (+500) HP.
RecommendedUltimate Reset
RaffteruThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere); Astry (+80 random). First bonuses on turn 3.
Damage
Elemental Chaos (Mistress of Tints): 41% of the damage; World's End (Zayd): 38% of the damage. 2,655 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
197 healing over the game, mostly from Astry. 3,893 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3249 damage
04Turn 460 damage
06Turn 6339 damage
09Turn 9466 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.