Adventure
1 turnBase damage and healing increase by 1 Accuracy and Critical (+4%)
Illustration by Nao
Rob the Adventurer, a common Earth card, is tier D in all three ranks (113th of 127 at Celeste · Legend). Recommended talent: Doomed Hour. Best partners: Master Amphibian and Canine Specter. It appears in 21 ranked decks.
Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.
Base damage and healing increase by 1 Accuracy and Critical (+4%)
Shadow bonus (+1) per turn
Earth bonus (+1) per turn
The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.
The card is immune to Vanish effects
Applies Eternity to all enemy cards when this card is killed.
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
21 ranked decks play this card, from best to worst.
























Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences. The adventurers of this species are small, fearless daredevils from Hadeïr, braving mountains and seas in search of the very best for their creations.
The cards that work best with it in our simulations.