Pyro + Yotaru

Pyro + Yotaru (with Fire King and Rob the Adventurer) is the 10th deck of the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Aggro deck in Fire, estimated elimination in 6.5 turns; first Tox to aim for: Poison on turn 2.

IntermediateAggro / burstFire
ATier81% · Relative indexv1.23

By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Yotaru, Leafguard

Nature · Common

  1. ProtectabilityDeck core
  2. EarthguardabilityReplaceable
  3. BoostguardabilityDeck core

Fire King

Fire · Epic

  1. Blade-FabilityReplaceable
  2. Burning ChoiceabilityDeck core
  3. toxDeck core

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings238 Spamtons generated+23.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsPoison
  2. T4Luck 4 · 130 SpamtonsMultiplier
  3. T6Luck 6 · 201 SpamtonsFireheart
T2

Poison

Pyro · Common

+7.7%
T4

Multiplier

Pyro · Rare

+10.2%
T6

Fireheart

Rob the Adventurer · Rare

Replace : Shadowheart

+6%

Expected value of a random purchase, before → after this plan: +1.5% → +0.8%

Avoid for this deck

AoE · Bomba · Graveyard · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger

Theoretical score13,608
Estimated elimination6.5 turns
Effective HP3,390
Healing0
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.9% · 7 turnsSecond +1.9% · 6.4 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 6.5 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.1 turns.
  • No healing.
  • Relies on Conflagration (Pyro).

How the game goes

  1. Turn 1: first bonuses (Pyro).
  2. Turn 5: first big hit, Conflagration (Pyro).
  3. Turn 7: damage peak (1,011).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Shared Shield

Yotaru, Leafguard

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Focus

Fire King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Inscribed

Rob the Adventurer

The card is immune to Vanish effects

Recommended
Adapt in the workshop

How it wins

Generation

Pyro (+7 Fire); Fire King (+11 Fire). First bonuses on turn 1.

Damage

Conflagration (Pyro): 95% of the damage; Blade-F (Fire King): 5% of the damage. 2,920 useful damage, opponent eliminated in 6.5 turns.

Survival

No healing: with 3,390 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 167 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
67 damageFire +1
02Turn 2144 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
144 damageFire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3252 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
193 damageFire +1
Fire King
Blade-FFire King
59 damage
04Turn 4319 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
319 damageFire +1
05Turn 5609 damage
Fire King
Burning ChoiceFire King
Fire +11
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
609 damageFire +1
06Turn 6980 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
859 damageFire +1
Fire King
Blade-FFire King
121 damage
07Turn 71,011 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
1,011 damageFire +1
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.