- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Earth King + Blue-Stone-Eater
Earth King + Blue-Stone-Eater (with Rob the Adventurer and Aidan) is the 31st deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 8.5 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityDeck core
- toxReplaceable
- toxDeck core
- AdventureabilityDeck core
- Replace : ShadowheartT2to buy
- Replace : EarthheartT8to buy
- LucksterabilityDeck core
- Pay-torchabilityDeck core
- Replace : VanishT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Reflection
- T6skip
- T8Earthheart
Earthheart
Rob the Adventurer · Common
Replace : Shadowheart
Reflection
Aidan · Rare
Replace : Vanish
Earthheart
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
Brutal · Vanish · Erosion · Smoke · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.6% · 12.4 turnsSecond +0.6% · 13.1 turns
- Fragile deck-0.8%10.4 turns
- Tank deck-43.2%18 turns · weakness
- Resists Fire0%11.5 turns
- Resists Water0%11.5 turns
- Resists Earth-42.9%17.8 turns · weakness
- Resists Nature0%11.5 turns
- Resists Shadow0%11.5 turns
- Resists Light0%11.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 17.8 turns.
- No healing.
- Relies on Rock-Swallower (Blue-Stone-Eater).
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 9: damage peak (2,275).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedStrike
Blue-Stone-EaterIncreases critical damage by (+1).
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Aidan (+90 random); Earth King (+11 Earth). First bonuses on turn 1.
Damage
Rock-Swallower (Blue-Stone-Eater): 89% of the damage; Blade-T (Earth King): 8% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.
Survival
No healing: with 3,054 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3456 damage
06Turn 61,064 damage
10Turn 10Simulation complete.
Simulation complete.