Master Amphibian + Rob the Adventurer

Master Amphibian + Rob the Adventurer (with Scorch and Mouse of the Wheat) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Water, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampEarthWater
DTier44.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. toxReplaceable

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT6
    to buy

Mouse of the Wheat

Earth · Rare

  1. OutbreakabilityDeck core
  2. toxReplaceable
  3. Free slotT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings458 Spamtons generated+66.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsPoison
  2. T4Luck 4 · 180 SpamtonsBerserk
  3. T6Luck 6 · 294 SpamtonsEarthheart
  4. T8Luck 8 · 445 SpamtonsBerserk
T2

Poison

Master Amphibian · Common

+25.6%
T4

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+19.6%
T6

Earthheart

Scorch, the Ignited Lizards · Rare

+7.1%
T8

Berserk

Mouse of the Wheat · Epic

+13.8%

Expected value of a random purchase, before → after this plan: +7.4% → +1.3%

Avoid for this deck

AoE · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality

Theoretical score9,423
Estimated elimination8.1 turns
Effective HP2,460
Healing581
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +12.4% · 8.7 turnsSecond -12.4% · 12.3 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.1 turns.
  • 581 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 11.9 turns.
  • Struggles against a deck resisting Water: elimination in 11.3 turns.
  • Relies on Miasmas of Wisdom (Master Amphibian).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 5: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 9: damage peak (655).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Length

Master Amphibian

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Length

Mouse of the Wheat

At the start of your first turn, a random enemy card receives "Eternity"

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Mouse of the Wheat (+6 Earth). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 100% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.

Survival

581 healing over the game, mostly from Mouse of the Wheat. 2,460 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 197 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
97 damage
02Turn 2147 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
147 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3222 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+278Earth +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
222 damage
04Turn 4299 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
299 damage
05Turn 5394 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
394 damage
06Turn 6484 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+467Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
484 damage
07Turn 7558 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
558 damage
08Turn 8645 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
645 damage
09Turn 9655 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
655 damage
10Turn 10Simulation complete.

Simulation complete.