Canine Specter + Rob the Adventurer

Canine Specter + Rob the Adventurer (with Nebular Aristocrat and Commando Gerz) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (29th of 40); with these talents it is B at Bronze · Silver and D at Gold · Crystal. Elemental ramp deck in Light and Shadow, estimated elimination in 7.9 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleElemental rampLightShadow
CTier57.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. toxReplaceable
  3. Replace : EarthheartT2
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Replace : Final DelightT8
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings337 Spamtons generated+55.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsGraveyard
  2. T4Luck 4 · 152 SpamtonsPhoenix
  3. T6Luck 6 · 300 SpamtonsGraveyard
  4. T8Luck 8 · 337 SpamtonsBerserk
T2

Graveyard

Rob the Adventurer · Common

Replace : Earthheart

+20%
T4

Phoenix

Nebular Aristocrat · Common

+11.9%
T6

Graveyard

Nebular Aristocrat · Rare

+11.2%
T8

Berserk

Commando Gerz · Epic

Replace : Final Delight (ability)

+12.4%

Expected value of a random purchase, before → after this plan: +1.6% → +0.2%

Avoid for this deck

AoE · Brutal · Waterheart · Fireheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger

Theoretical score10,920
Estimated elimination7.9 turns
Effective HP4,928
Healing0
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +9.3% · 8.7 turnsSecond -9.3% · 10.1 turns

Strengths

  • Eliminates the opponent in 7.9 turns.

Weak spots

  • Struggles against a deck resisting Light: elimination in 10.6 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.5 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 6: first big hit, Bang-Boom (Canine Specter).
  3. Turn 8: damage peak (1,346).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Evolution

Rob the Adventurer

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 100% of the damage. 2,920 useful damage, opponent eliminated in 7.9 turns.

Survival

No healing: with 4,928 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Rob the Adventurer
AdventureRob the Adventurer
02Turn 2220 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Rob the Adventurer
AdventureRob the Adventurer
Canine Specter
Bang-BoomCanine Specter
220 damage
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Rob the Adventurer
AdventureRob the Adventurer
04Turn 4536 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Rob the Adventurer
AdventureRob the Adventurer
Canine Specter
Bang-BoomCanine Specter
536 damage
05Turn 50 damage
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6983 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Canine Specter
Bang-BoomCanine Specter
983 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,346 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
1,346 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.