- Bang-BoomabilityDeck core
- toxReplaceable
- toxReplaceable
Canine Specter + Rob the Adventurer
Canine Specter + Rob the Adventurer (with Nebular Aristocrat and Commando Gerz) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (29th of 40); with these talents it is B at Bronze · Silver and D at Gold · Crystal. Elemental ramp deck in Light and Shadow, estimated elimination in 7.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- toxReplaceable
- Replace : EarthheartT2to buy
- Cosmic MasqueradeabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
- CigarillosabilityDeck core
- Replace : Final DelightT8to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Graveyard
- T8Berserk
Graveyard
Rob the Adventurer · Common
Replace : Earthheart
Phoenix
Nebular Aristocrat · Common
Graveyard
Nebular Aristocrat · Rare
Berserk
Commando Gerz · Epic
Replace : Final Delight (ability)
Expected value of a random purchase, before → after this plan: +1.6% → +0.2%
Avoid for this deck
AoE · Brutal · Waterheart · Fireheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +9.3% · 8.7 turnsSecond -9.3% · 10.1 turns
- Fragile deck+25.4%7 turns · strength
- Tank deck-25.6%11.6 turns · weakness
- Resists Fire0%9 turns
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow-19.5%10.5 turns · weakness
- Resists Light-20%10.6 turns · weakness
Strengths
- Eliminates the opponent in 7.9 turns.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.6 turns.
- Struggles against a deck resisting Shadow: elimination in 10.5 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 6: first big hit, Bang-Boom (Canine Specter).
- Turn 8: damage peak (1,346).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 100% of the damage. 2,920 useful damage, opponent eliminated in 7.9 turns.
Survival
No healing: with 4,928 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2220 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4536 damage
06Turn 6983 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.