- TorrentabilityDeck core
- toxReplaceable
- Free slotT2to buy
Verdant Fruit Cruncher + Blue-Stone-Eater
Verdant Fruit Cruncher + Blue-Stone-Eater (with Rob the Adventurer and Earth Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Aggro deck in Earth, estimated elimination in 6.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- Replace : ShadowheartT4to buy
- toxReplaceable
- Earthen BreathabilityDeck core
- RampartabilityDeck core
- Free slotT6to buy
- Rock-SwallowerabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Earthheart
- T6Vitalheart
Graveyard
Verdant Fruit Cruncher · Common
Earthheart
Rob the Adventurer · Rare
Replace : Shadowheart
Vitalheart
Earth Spirit · Rare
Expected value of a random purchase, before → after this plan: +2.4% → +0.1%
Avoid for this deck
Bomba · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Taunt · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +20.6% · 11.3 turnsSecond -20.6% · 16.1 turns
- Fragile deck+43.2%8.6 turns · strength
- Tank deck-39.7%18.9 turns · weakness
- Resists Fire0%12.8 turns
- Resists Water0%12.8 turns
- Resists Earth-39.5%18.8 turns · weakness
- Resists Nature0%12.8 turns
- Resists Shadow0%12.8 turns
- Resists Light0%12.8 turns
Strengths
- Eliminates the opponent in 6.7 turns.
Weak spots
- Struggles against a deck resisting Earth: elimination in 18.8 turns.
- No healing.
- Only one generator: Earth Spirit.
How the game goes
- Turn 1: first bonuses (Earth Spirit).
- Turn 3: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 6: damage peak (1,852).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Epic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedEarth Heart
Earth SpiritStart the game with the "Earthheart" passive
RecommendedStrike
Blue-Stone-EaterIncreases critical damage by (+1).
RecommendedHow it wins
Generation
Earth Spirit (+13 Earth). First bonuses on turn 1.
Damage
Rock-Swallower (Blue-Stone-Eater): 55% of the damage; Torrent (Verdant Fruit Cruncher): 38% of the damage. 2,920 useful damage, opponent eliminated in 6.7 turns.
Survival
No healing: with 2,382 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 187 damage
02Turn 2119 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3638 damage
04Turn 4195 damage
05Turn 5227 damage
06Turn 61,015 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.