Blue-Stone-Eater + Scorch

Blue-Stone-Eater + Scorch (with Regent of the Abysses and Rob the Adventurer) is the 33rd deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Earth, estimated elimination in 8.8 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionElemental rampEarth
DTier22.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT2
    to buy
  3. toxReplaceable

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. Replace : EarthheartT8
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings467 Spamtons generated+75.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 214 SpamtonsPhoenix
  3. T6Luck 6 · 313 SpamtonsMimicry
  4. T8Luck 8 · 448 SpamtonsEarthheart
T2

Graveyard

Regent of the Abysses · Common

Replace : Engulfment (ability)

+22.8%
T4

Phoenix

Rob the Adventurer · Common

Replace : Shadowheart

+29.6%
T6

Mimicry

Scorch, the Ignited Lizards · Rare

+2%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+21.2%

Expected value of a random purchase, before → after this plan: +1.5% → +15.9%

Avoid for this deck

Waterheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Reset · Revenge · Temporality · Tenacity

Theoretical score6,914
Estimated elimination8.8 turns
Effective HP2,582
Healing362
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +12.3% · 14.2 turnsSecond -12.3% · 17.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.8 turns.
  • 362 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 21.1 turns.
  • Struggles against a deck resisting Shadow: elimination in 15.3 turns.
  • Relies on Rock-Swallower (Blue-Stone-Eater).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
  3. Turn 9: damage peak (1,800).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Focus

Regent of the Abysses

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Phoenix Feather

Blue-Stone-Eater

50% chance to regain the Phoenix passive once used.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Regent of the Abysses (+12 Earth, +12 Shadow). First bonuses on turn 1.

Damage

Rock-Swallower (Blue-Stone-Eater): 87% of the damage; Quakecry (Regent of the Abysses): 13% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.

Survival

362 healing over the game. 2,582 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
02Turn 250 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
50 damageEarth +3 · Shadow +3
See the rest of the planCollapse the plan+8 turns
03Turn 3443 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
443 damage
04Turn 472 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
72 damageEarth +3 · Shadow +3
05Turn 50 damage
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6798 damage
Rob the Adventurer
AdventureRob the Adventurer
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
711 damage
Regent of the Abysses
QuakecryRegent of the Abysses
87 damageEarth +3 · Shadow +3
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 899 damage
Regent of the Abysses
QuakecryRegent of the Abysses
99 damageEarth +3 · Shadow +3
09Turn 9900 damage
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
900 damage
10Turn 10Simulation complete.

Simulation complete.