Master Amphibian + Rob the Adventurer

Master Amphibian + Rob the Adventurer (with Aidan and Scorch) is the 20th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Earth and Water, estimated elimination in 7.7 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampEarthWater
CTier53.2% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. toxReplaceable

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Pay-torchabilityDeck core
  3. Replace : VanishT8
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings364 Spamtons generated+56.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsPoison
  2. T4Luck 4 · 222 SpamtonsBerserk
  3. T6Luck 6 · 325 SpamtonsGraveyard
  4. T8Luck 8 · 364 SpamtonsBerserk
T2

Poison

Master Amphibian · Common

+26.2%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+11.3%
T6

Graveyard

Rob the Adventurer · Rare

Replace : Shadowheart

+9.1%
T8

Berserk

Aidan · Epic

Replace : Vanish

+10.3%

Expected value of a random purchase, before → after this plan: +4.6% → +0.6%

Avoid for this deck

Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Shapeshifter · Optimisation · Revenge · Temporality · Avenger

Theoretical score10,404
Estimated elimination7.7 turns
Effective HP2,903
Healing42
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +11.8% · 8.1 turnsSecond -11.8% · 10.8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.7 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.8 turns.
  • Struggles against a deck resisting Water: elimination in 10.4 turns.
  • Relies on Miasmas of Wisdom (Master Amphibian).

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 7: damage peak (680).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Focus

Aidan

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+80 random); Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 94% of the damage; Pay-torch (Aidan): 6% of the damage. 2,920 useful damage, opponent eliminated in 7.7 turns.

Survival

42 healing over the game. 2,903 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1110 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
110 damage
02Turn 2175 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
175 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3258 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
258 damage
04Turn 4443 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
358 damage
Aidan
Pay-torchAidan
85 damage
05Turn 5448 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
448 damage
06Turn 6545 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
545 damage
07Turn 7680 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
578 damage
Aidan
Pay-torchAidan
102 damage
08Turn 8458 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
458 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.