Master Amphibian + Rob the Adventurer

Master Amphibian + Rob the Adventurer (with Scorch and Yotaru) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Aggro deck in Earth and Water, estimated elimination in 6.9 turns; first Tox to aim for: Poison on turn 2.

AccessibleAggro / burstEarthWater
BTier75% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. toxReplaceable

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT6
    to buy

Yotaru, Leafguard

Nature · Common

  1. ProtectabilityDeck core
  2. EarthguardabilityReplaceable
  3. BoostguardabilityDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings203 Spamtons generated+22.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsPoison
  2. T4Luck 4 · 110 SpamtonsBerserk
  3. T6Luck 6 · 171 SpamtonsEarthheart
T2

Poison

Master Amphibian · Common

+12.4%
T4

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+6.5%
T6

Earthheart

Scorch, the Ignited Lizards · Rare

+3.4%

Expected value of a random purchase, before → after this plan: +3.1% → +0.4%

Avoid for this deck

AoE · Bomba · Graveyard · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score12,909
Estimated elimination6.9 turns
Effective HP3,588
Healing108
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.3% · 7.5 turnsSecond +0.3% · 7.3 turns

Strengths

  • Eliminates the opponent in 6.9 turns.
  • 108 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 8.6 turns.
  • Struggles against a deck resisting Water: elimination in 8.4 turns.
  • Only one generator: Scorch, the Ignited Lizards.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 5: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 7: damage peak (887).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Evolution

Rob the Adventurer

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Evolution

Scorch, the Ignited Lizards

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Shared Shield

Yotaru, Leafguard

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+21 Fire, +21 Water, +21 Earth). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 100% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.

Survival

108 healing over the game. 3,588 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1100 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
100 damage
02Turn 2175 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Master Amphibian
Miasmas of WisdomMaster Amphibian
175 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3247 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
247 damage
04Turn 4381 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Master Amphibian
Miasmas of WisdomMaster Amphibian
381 damage
05Turn 5499 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
499 damage
06Turn 6707 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Master Amphibian
Miasmas of WisdomMaster Amphibian
707 damage
07Turn 7887 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
887 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.