- TorrentabilityDeck core
- Replace : EarthheartT8to buy
- Free slotT2to buy
Commando Gerz + Verdant Fruit Cruncher
Commando Gerz + Verdant Fruit Cruncher (with Rob the Adventurer and Earth King) is the 26th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck in Earth, estimated elimination in 9.7 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- Replace : ShadowheartT4to buy
- toxReplaceable
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Earthheart
- T6skip
- T8Earthheart
- T10Berserk
Poison
Verdant Fruit Cruncher · Common
Earthheart
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Verdant Fruit Cruncher · Epic
Replace : Earthheart
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +5.5% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Taunt · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.4% · 11.4 turnsSecond -3.4% · 12.7 turns
- Fragile deck+28.7%8.5 turns · strength
- Tank deck-31.3%16.3 turns · weakness
- Resists Fire0%11.2 turns
- Resists Water0%11.2 turns
- Resists Earth-31.3%16.3 turns · weakness
- Resists Nature0%11.2 turns
- Resists Shadow0%11.2 turns
- Resists Light-0.2%11.2 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 16.3 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Epic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedFocus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Earth King (+22 Earth). First bonuses on turn 2.
Damage
Torrent (Verdant Fruit Cruncher): 55% of the damage; Final Delight (Commando Gerz): 30% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.
Survival
No healing: with 4,976 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.