- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Apprentice of Death + Rob the Adventurer
Apprentice of Death + Rob the Adventurer (with Nebular Aristocrat and The Inventor) is the 6th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Aggro deck in Shadow and Fire, estimated elimination in 6.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
- AdventureabilityDeck core
- toxReplaceable
- toxReplaceable
- MateriaabilityDeck core
- RainbowabilityDeck core
- Replace : MultiplierT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Phoenix
Graveyard
The Inventor · Common
Replace : Multiplier
Berserk
Nebular Aristocrat · Rare
Phoenix
Nebular Aristocrat · Rare
Expected value of a random purchase, before → after this plan: +2.2% → +0.2%
Avoid for this deck
Eternity · Freeze · Inversion · Multiplier · Poison · Taunt
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.9% · 7.6 turnsSecond +1.9% · 7.1 turns
- Fragile deck+6%6.2 turns · strength
- Tank deck-31.7%10.1 turns · weakness
- Resists Fire-10%7.8 turns · weakness
- Resists Water0%6.8 turns
- Resists Earth0%6.8 turns
- Resists Nature0%6.8 turns
- Resists Shadow-10.6%7.8 turns · weakness
- Resists Light0%6.8 turns
Strengths
- Eliminates the opponent in 6.8 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.8 turns.
- Struggles against a deck resisting Fire: elimination in 7.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 4: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,040).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
The Inventor (+6 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 91% of the damage; Rainbow (The Inventor): 9% of the damage. 2,920 useful damage, opponent eliminated in 6.8 turns.
Survival
No healing: with 4,465 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 230 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3394 damage
04Turn 4670 damage
06Turn 61,040 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.