Apprentice of Death + Rob the Adventurer

Apprentice of Death + Rob the Adventurer (with Nebular Aristocrat and The Inventor) is the 6th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Aggro deck in Shadow and Fire, estimated elimination in 6.8 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleAggro / burstShadowFire
ATier83.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. Replace : MultiplierT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings271 Spamtons generated+23.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsGraveyard
  2. T4Luck 4 · 152 SpamtonsBerserk
  3. T6Luck 6 · 250 SpamtonsPhoenix
T2

Graveyard

The Inventor · Common

Replace : Multiplier

+8.7%
T4

Berserk

Nebular Aristocrat · Rare

+4.8%
T6

Phoenix

Nebular Aristocrat · Rare

+10.4%

Expected value of a random purchase, before → after this plan: +2.2% → +0.2%

Avoid for this deck

Eternity · Freeze · Inversion · Multiplier · Poison · Taunt

Theoretical score13,875
Estimated elimination6.8 turns
Effective HP4,465
Healing0
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.9% · 7.6 turnsSecond +1.9% · 7.1 turns

Strengths

  • Eliminates the opponent in 6.8 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 7.8 turns.
  • Struggles against a deck resisting Fire: elimination in 7.8 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 4: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,040).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Evolution

Rob the Adventurer

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+6 everywhere). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 91% of the damage; Rainbow (The Inventor): 9% of the damage. 2,920 useful damage, opponent eliminated in 6.8 turns.

Survival

No healing: with 4,465 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 123 damage
Rob the Adventurer
AdventureRob the Adventurer
The Inventor
RainbowThe Inventor
23 damage
02Turn 230 damage
The Inventor
MateriaThe Inventor
All +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Rob the Adventurer
AdventureRob the Adventurer
The Inventor
RainbowThe Inventor
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3394 damage
Rob the Adventurer
AdventureRob the Adventurer
Apprentice of Death
Nocturnal BurnApprentice of Death
362 damage
The Inventor
RainbowThe Inventor
32 damage
04Turn 4670 damage
The Inventor
MateriaThe Inventor
All +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Rob the Adventurer
AdventureRob the Adventurer
Apprentice of Death
Nocturnal BurnApprentice of Death
618 damage
The Inventor
RainbowThe Inventor
52 damage
05Turn 554 damage
Rob the Adventurer
AdventureRob the Adventurer
The Inventor
RainbowThe Inventor
54 damage
06Turn 61,040 damage
The Inventor
MateriaThe Inventor
All +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Apprentice of Death
Nocturnal BurnApprentice of Death
966 damage
The Inventor
RainbowThe Inventor
74 damage
07Turn 7831 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
831 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.