- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Thorn of Love + Rob the Adventurer
Thorn of Love + Rob the Adventurer (with Master Amphibian and Blue-Stone-Eater) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Earth, estimated elimination in 8.1 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- Replace : ShadowheartT4to buy
- Replace : EarthheartT8to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotT6to buy
- Rock-SwallowerabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Graveyard
- T6Graveyard
- T8Earthheart
Earthheart
Master Amphibian · Common
Graveyard
Rob the Adventurer · Rare
Replace : Shadowheart
Graveyard
Thorn of Love · Common
Earthheart
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +13.8% → +0%
Avoid for this deck
AoE · Bomba · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +16.4% · 9.7 turnsSecond -16.4% · 13.5 turns
- Fragile deck+14.5%9.1 turns · strength
- Tank deck-39.6%16.4 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water-9.1%11.5 turns · weakness
- Resists Earth-30.2%14.3 turns · weakness
- Resists Nature0%10.6 turns
- Resists Shadow0%10.6 turns
- Resists Light0%10.6 turns
Strengths
- Eliminates the opponent in 8.1 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 14.3 turns.
- Struggles against a deck resisting Water: elimination in 11.5 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 3: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 6: damage peak (1,299).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Length
Master AmphibianAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedStrike
Blue-Stone-EaterIncreases critical damage by (+1).
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 60% of the damage; Rock-Swallower (Blue-Stone-Eater): 40% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.
Survival
No healing: with 2,562 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 182 damage
02Turn 2108 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3519 damage
04Turn 4176 damage
06Turn 6730 damage
10Turn 10Simulation complete.
Simulation complete.