Radiant Shinobi + Thorn of Love

Radiant Shinobi + Thorn of Love (with Zayd and Rob the Adventurer) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Earth and Light, estimated elimination in 9.9 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeEarthLight
DTier28.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. toxDeck core

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : EarthheartT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings337 Spamtons generated+65.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsGraveyard
  2. T4Luck 4 · 106 SpamtonsMultiplier
  3. T6Luck 6 · 207 SpamtonsLightheart
  4. T8Luck 8 · 304 SpamtonsEarthheart
  5. T10Luck 10 · 337 Spamtonsskip
T2

Graveyard

Thorn of Love · Common

+12%
T4

Multiplier

Radiant Shinobi · Rare

+23.9%
T6

Lightheart

Rob the Adventurer · Rare

Replace : Shadowheart

+20.9%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+9%

Expected value of a random purchase, before → after this plan: +2% → +0%

Avoid for this deck

AoE · Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality

Theoretical score7,611
Estimated elimination9.9 turns
Effective HP2,824
Healing0
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +8.3% · 11 turnsSecond -8.3% · 13.2 turns

Strengths

  • Eliminates the opponent in 9.9 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 13.3 turns.
  • Struggles against a deck resisting Light: elimination in 13.4 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: damage peak (1,220).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Shared Shield

Zayd

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+10 Earth, +10 Nature, +10 Light). First bonuses on turn 1.

Damage

Kung‑Fu (Radiant Shinobi): 41% of the damage; Yellow Lightning (Radiant Shinobi): 41% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.

Survival

No healing: with 2,824 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
02Turn 20 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Zayd
FortressZayd
Rob the Adventurer
AdventureRob the Adventurer
04Turn 40 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
05Turn 51,140 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
Radiant Shinobi
Yellow LightningRadiant Shinobi
686 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
454 damage
06Turn 60 damage
Zayd
FortressZayd
Rob the Adventurer
AdventureRob the Adventurer
07Turn 7514 damage
Rob the Adventurer
AdventureRob the Adventurer
Zayd
World's EndZayd
514 damage
08Turn 80 damage
Rob the Adventurer
AdventureRob the Adventurer
09Turn 90 damage
Zayd
FortressZayd
10Turn 101,220 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
738 damage
Radiant Shinobi
Yellow LightningRadiant Shinobi
482 damage