Shado, Abyssal Scourge
Shado, Abyssal Scourge
3Tenebr'heal
Ancient Healing
AoE
800/800
11

Shado, Abyssal Scourge

AShadow · Common · Standard

800HP11Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Resilience

    While this card's HP is below 50%, its elemental resistances increase by (+25%).

  2. Talent 2Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Three ability slots
  1. Tenebr'healability · Cooldown 3

    Deal 40 Shadow damage Shadow bonus (+3) Vampirism

    3
  2. Ancient Healingtox · Common

    At the start of each turn, the card recovers 4% of its max HP

  3. AoEtox · Common

    Attacks and heals adjacent targets for 20% of the damage dealt

Illustration byquetrax

Full card details

Illustration by quetrax

ShadowCommon#063

Shado, Abyssal Scourge

Shado, Abyssal Scourge, a common Shadow card, is tier A in all three ranks (30th of 127 at Celeste · Legend). Recommended talent: Soul Armor. Best partners: Cloudy Rodent and Codex of Ancient Woes. No ranked deck plays it.

DefenseEconomy
800Health points
11Spamtons / turn
#30Rank / 127
AGold · Crystal · #28
ABronze · Silver · #20
Attack55
Generation49
Defense80
Support1
Control0
Economy86

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Tenebr'heal

3 turns

Deal 40 Shadow damage Shadow bonus (+3) Vampirism

Accuracy 100%Critical 1%

Starting Tox

Ancient Healing

Common

At the start of each turn, the card recovers 4% of its max HP

AoE

Common

Attacks and heals adjacent targets for 20% of the damage dealt

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Resilience

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Δ 70.8 · Theoretical score

Evolution

Card tier

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Δ 55.8 · Theoretical score

Resistances

24%Fire
5%Water
15%Earth
15%Nature
5%Shadow
15%Light
Nightmare · Abyss

Lore

Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. While seeking a way out of the Abyss, the group encountered new abyssal scourges. Their forms were difficult to describe, but after their initial fright, the explorers realized that these monstrosities were pointing them toward the exit. Trusting them was their last hope. These unlikely guides mowed down monsters like wheat, wielding weapons fed by the elemental chaos of the place. The specters thus kept the Abyss from spilling onto the Surface, giving the survivors time to raise fortifications around the breach. They were named “Shado,” from shadow without its W: as the initial of win, that letter had no place in an endless battle where victory could never be achieved. The temple of Zaar’Phahl is adorned with countless decorations in their honor.

Best partners

The cards that work best with it in our simulations.