Prisoner of the Machine
Prisoner of the Machine
1Explosion
3Emberguard
1000/1000
3

Prisoner of the Machine

CFire · Common · Standard

1,000HP3Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Paradox

    This card's resistances are inverted: positive ones become negative, and vice versa.

  2. Talent 2360 Turn

    Applies "Random Metamorph" to all your other cards when this card is killed.

Three ability slots
  1. Explosionability · Cooldown 1

    [Cost 100 HP] Deal 10 Fire damage After use, this attack’s base damage increases by (+10)

    1
  2. Emberguardability · Cooldown 3

    Apply Taunt

    3
  3. Free slotOpen to a shop Tox

Illustration byNenaosu

Full card details

Illustration by Nenaosu

FireCommon#116

Prisoner of the Machine

Prisoner of the Machine, a common Fire card, is tier C at Celeste · Legend (73rd of 127), D at Gold · Crystal and C at Bronze · Silver. Recommended talent: Punching Bag. Best partners: Mouse of the Wheat and Aleera. No ranked deck plays it.

Utility
1,000Health points
3Spamtons / turn
#73Rank / 127
DGold · Crystal · #110
CBronze · Silver · #88
Attack50
Generation45
Defense72
Support1
Control0
Economy2

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Explosion

1 turn

[Cost 100 HP] Deal 10 Fire damage After use, this attack’s base damage increases by (+10)

Accuracy 100%Critical 1%

Emberguard

3 turns

Apply Taunt

Accuracy 100%Critical 0%

Talents

Paradox

This card's resistances are inverted: positive ones become negative, and vice versa.

Δ -315.1 · Theoretical score

360 Turn

Applies "Random Metamorph" to all your other cards when this card is killed.

Δ -414.4 · Theoretical score

Resistances

25%Fire
-50%Water
25%Earth
25%Nature
25%Shadow
25%Light
Artificial Creature · Nordvinter

Lore

Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine. Struck by such a weapon, an Eternal is sealed within the sphere. Made essentially of magic, a prisoner is kept in a state of deep sleep. Its regenerative capacity becomes an inexhaustible source of energy — still powering the autonomy of the Oniyx factories, trapped in the ice of the Crystal Lands.

Best partners

The cards that work best with it in our simulations.