Murmurs of Black Coral
Murmurs of Black Coral
1Whisper
1Aquatic Breath
Multiplier
400/400
2

Murmurs of Black Coral

BWater · Common · Standard

400HP2Spamtons / turn

Three unlockable talents · one active
  1. Talent 2Roulette

    All of this card's abilities gain Echo (10%).

  2. Talent 3Shadow Field

    Shadow bonus (+7).

Three ability slots
  1. Whisperability · Cooldown 1

    Heal 10 Water Base healing increases by 3

    1
  2. Aquatic Breathability · Cooldown 1

    Deal 10 Water damage Water bonus (+1)

    1
  3. Multipliertox · Rare

    Elemental bonuses are doubled for this card's damage and heals

Illustration byLune Rouge

Full card details

Illustration by Lune Rouge

WaterCommon#102

Murmurs of Black Coral

Murmurs of Black Coral, a common Water card, is tier B in all three ranks (44th of 127 at Celeste · Legend). Recommended talent: Shared Shield. Best partners: Scorch and Medusine Thorn. It appears in 1 ranked deck.

Versatile
400Health points
2Spamtons / turn
#44Rank / 127
BGold · Crystal · #41
BBronze · Silver · #54
Attack59
Generation64
Defense12
Support79
Control0
Economy1

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Whisper

1 turn

Heal 10 Water Base healing increases by 3

Accuracy 100%Critical 1%

Aquatic Breath

1 turn

Deal 10 Water damage Water bonus (+1)

Accuracy 100%Critical 1%

Starting Tox

Multiplier

Rare

Elemental bonuses are doubled for this card's damage and heals

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Roulette

Card tier

All of this card's abilities gain Echo (10%).

Δ 116.1 · Theoretical score

Shadow Field

Shadow bonus (+7).

Δ 245.1 · Theoretical score

Its best decks

1 ranked deck plays this card.

All decks

Resistances

10%Fire
5%Water
0%Earth
7%Nature
7%Shadow
0%Light
Nightmare · Nordvinter

Lore

The many deposits of Poison Gas in the Blazing Sea turned its depths black as oil. Without the introduction of Scorch to Dragheïr, the pollution would have spread and rendered the forge unusable. During their pilgrimages, young people from Nordvinter sometimes encounter a mound of putrid flesh and rock soaked in a viscous substance. These many-polyped creatures cannot move. Mindless and carried by the winds, they pose no direct threat to the city. Abyssal Galleys nevertheless represent a grave danger to anyone crossing the Blazing Sea.

Best partners

The cards that work best with it in our simulations.