- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
The Companion of Spirits + Scorch
The Companion of Spirits + Scorch (with Medusine Thorn and Murmurs of Black Coral) is the 13th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Elemental ramp deck in Water and Fire, estimated elimination in 8.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- Replace : Ancient HealingT6to buy
- Free slotT4to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT2to buy
- WhisperabilityDeck core
- Aquatic BreathabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Waterheart
- T6Berserk
- T8skip
Poison
The Companion of Spirits · Common
Replace : Immunity
Waterheart
Scorch, the Ignited Lizards · Rare
Berserk
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +5.6% → +0%
Avoid for this deck
Bomba · Shadowheart · Lightheart · Natureheart · Earthheart · Smoke · Inversion · Shapeshifter · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.2% · 8.6 turnsSecond -2.2% · 9.1 turns
- Fragile deck+14%7 turns · strength
- Tank deck-28.7%11.7 turns · weakness
- Resists Fire0%8.2 turns
- Resists Water-26.6%11.5 turns · weakness
- Resists Earth0%8.2 turns
- Resists Nature0%8.2 turns
- Resists Shadow0%8.2 turns
- Resists Light0%8.2 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- 1,238 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 11.5 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 7: first big hit, Small Wave (The Companion of Spirits).
- Turn 8: damage peak (657).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedShared Shield
Murmurs of Black CoralIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+27 Fire, +27 Water, +27 Earth); Murmurs of Black Coral (+8 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Small Wave (The Companion of Spirits): 32% of the damage; Hazardo (The Companion of Spirits): 28% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.
Survival
1,238 healing over the game, mostly from Medusine Thorn and Murmurs of Black Coral. 2,730 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1104 damage
02Turn 2140 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3249 damage
04Turn 4290 damage
05Turn 5385 damage
06Turn 6430 damage
07Turn 7548 damage
08Turn 8657 damage
09Turn 9644 damage
10Turn 10Simulation complete.
Simulation complete.