Apprentice Evoker
Apprentice Evoker
3Little Spell
Mystery
Mystery
800/800
10

Apprentice Evoker

BWater · Common · Standard

800HP10Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Resilience

    While this card's HP is below 50%, its elemental resistances increase by (+25%).

  2. Talent 2Reckless

    Immediately applies "Random Metamorph" to this card and grants (+500) HP.

Three ability slots
  1. Little Spellability · Cooldown 3

    Deal [40 to 60] Water damage

    3
  2. Mysterytox · Rare

    Starts the game with a random passive

  3. Mysterytox · Rare

    Starts the game with a random passive

Illustration byNao

Full card details

Illustration by Nao

WaterCommon#226

Apprentice Evoker

Apprentice Evoker, a common Water card, is tier B in all three ranks (62nd of 127 at Celeste · Legend). Recommended talent: Soul Vitality. Best partners: Cloudy Rodent and Snow Warrior. It appears in 1 ranked deck.

Versatile
800Health points
10Spamtons / turn
#62Rank / 127
BGold · Crystal · #58
BBronze · Silver · #41
Attack47
Generation54
Defense62
Support1
Control0
Economy65

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Little Spell

3 turns

Deal [40 to 60] Water damage

Accuracy 100%Critical 1%

Starting Tox

Mystery

Rare

Starts the game with a random passive

Mystery

Rare

Starts the game with a random passive

Talents

Resilience

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Δ 18.8 · Theoretical score

Reckless

Immediately applies "Random Metamorph" to this card and grants (+500) HP.

Δ -57.7 · Theoretical score

Its best decks

1 ranked deck plays this card.

All decks

Resistances

9%Fire
7%Water
37%Earth
27%Nature
-20%Shadow
19%Light
Anthropomorph · Emeldarion

Lore

Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him. He therefore organized a succession tournament with one simple rule: “The winner receives the morphic staff.” The Apprentice Evoker, determined to transform his family into Anthropomorphs, prevailed and became the tribe’s new leader. He then ordered the construction of watering places suited to new animal species.

Best partners

The cards that work best with it in our simulations.