- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Cloudy Rodent
Commando Gerz + Cloudy Rodent (with Ephial and Thorn of Love) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (34th of 40) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Light, estimated elimination in 10.9 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT4to buy
- LightningabilityDeck core
- toxDeck core
- Replace : AoET6to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Graveyard
- T6Reflection
- T8skip
- T10skip
Reflection
Thorn of Love · Common
Graveyard
Ephial · Rare
Replace : Reset
Reflection
Cloudy Rodent · Rare
Replace : AoE
Expected value of a random purchase, before → after this plan: +3.2% → +0.1%
Avoid for this deck
Brutal · Waterheart · Fireheart · Earthheart · Eternity · Freeze · Shapeshifter · Mimicry · Optimisation · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.1% · 12.3 turnsSecond -0.1% · 12.4 turns
- Fragile deck+24.2%9.7 turns · strength
- Tank deck-22.1%16.7 turns · weakness
- Resists Fire0%12 turns
- Resists Water0%12 turns
- Resists Earth0%12 turns
- Resists Nature0%12 turns
- Resists Shadow0%12 turns
- Resists Light-2.1%12.3 turns
Strengths
- 2 cards generate bonuses.
- 1,275 healing over the game.
- No weakness against element-resistant decks.
Weak spots
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 8: first big hit, Lightning (Cloudy Rodent).
- Turn 10: damage peak (1,476).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedL-Shield
Cloudy RodentShadow resistance (+25%) Light resistance (+25%)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Thorn of Love (+14 Earth, +14 Nature, +14 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Lightning (Cloudy Rodent): 56% of the damage; Final Delight (Commando Gerz): 34% of the damage. 2,670 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
1,275 healing over the game, mostly from Ephial. 6,371 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 288 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4380 damage
06Turn 6293 damage
08Turn 8693 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.