- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- toxDeck core
Commando Gerz + Aleera
Commando Gerz + Aleera (with Ashtarae Lycaria and Ephial) is the best deck of the SPAM 1.23 tier list at Celeste · Legend (tier S); with these talents it is A at Gold · Crystal. Midrange deck in Light and Shadow, estimated elimination in 8.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendSGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Melody No. 1abilityDeck core
- Melody No. 2abilityDeck core
- ResurrectionabilityDeck core
- CigarillosabilityDeck core
- Replace : Final DelightT4to buy
- toxReplaceable
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6skip
- T8Berserk
Poison
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Commando Gerz · Common
Replace : Final Delight (ability)
Berserk
Ephial · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +1.1% → +0%
Avoid for this deck
Bomba · Shield · Brutal · Waterheart · Fireheart · Natureheart · Earthheart · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Revenge · Punching Bag · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.6% · 8.2 turnsSecond +2.6% · 7.3 turns
- Fragile deck+8.2%6 turns · strength
- Tank deck-18.6%9.9 turns · weakness
- Resists Fire0%7.3 turns
- Resists Water0%7.3 turns
- Resists Earth0%7.3 turns
- Resists Nature-0.1%7.3 turns
- Resists Shadow-18.4%9.9 turns · weakness
- Resists Light-0.2%7.3 turns
Strengths
- Eliminates the opponent in 8.4 turns.
- 1,265 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.9 turns.
- Only one generator: Commando Gerz.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,134).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedLife-8
Ashtarae LycariaThe card's HP and max HP are doubled at the start of turn 8
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 83% of the damage; Melody No. 1 (Ashtarae Lycaria): 10% of the damage. 2,920 useful damage, opponent eliminated in 8.4 turns.
Survival
1,265 healing over the game, mostly from Ashtarae Lycaria and Ephial. 7,762 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2277 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4958 damage
05Turn 544 damage
06Turn 61,135 damage
08Turn 8174 damage
10Turn 10Simulation complete.
Simulation complete.