- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Radiant Shinobi + Zayd
Radiant Shinobi + Zayd (with Commando Gerz and Mistress of Tints) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (25th of 40); with these talents it is D at Gold · Crystal. Midrange deck in Light and Earth, estimated elimination in 9.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Yellow LightningabilityDeck core
- Kung‑FuabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Berserk
- T10skip
Graveyard
Mistress of Tints · Common
Graveyard
Radiant Shinobi · Rare
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.2% → +0%
Avoid for this deck
Bomba · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.3% · 9.9 turnsSecond +3.3% · 9.3 turns
- Fragile deck+1.5%9.1 turns
- Tank deck-30.1%12.8 turns · weakness
- Resists Fire-0.1%9.2 turns
- Resists Water-0.1%9.2 turns
- Resists Earth-0.5%9.2 turns
- Resists Nature-0.1%9.2 turns
- Resists Shadow-0.1%9.2 turns
- Resists Light-0.8%9.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- No weakness against element-resistant decks.
Weak spots
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 10: damage peak (897).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedMulticolor
Radiant ShinobiGains (+1) in each element with every attack from this card
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 26% of the damage; Elemental Chaos (Mistress of Tints): 25% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.
Survival
No healing: with 5,486 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.