Floating Poison Gas
Floating Poison Gas
1Exploison
Poison
Tenacity
450/450
4

Floating Poison Gas

CShadow · Rare · Standard

450HP4Spamtons / turn

Three unlockable talents · one active
  1. Talent 2Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  2. Talent 3Corrosion

    Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.

Three ability slots
  1. Exploisonability · Cooldown 1

    Deal 10 Shadow damage to all enemy cards

    1
  2. Poisontox · Common

    Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

  3. Tenacitytox · Common

    The first fatal attack leaves you with 1 HP

Illustration byKrackdur

Full card details

Illustration by Krackdur

ShadowRare#244

Floating Poison Gas

Floating Poison Gas, a rare Shadow card, is tier C at Celeste · Legend (68th of 127), C at Gold · Crystal and B at Bronze · Silver. Recommended talent: Counter. Best partners: Rob the Adventurer and Codex of Ancient Woes. It appears in 3 ranked decks.

Attack
450Health points
4Spamtons / turn
#68Rank / 127
CGold · Crystal · #68
BBronze · Silver · #60
Attack99
Generation0
Defense15
Support1
Control0
Economy6

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Exploison

1 turn

Deal 10 Shadow damage to all enemy cards

Accuracy 100%Critical 1%

Starting Tox

Poison

Common

Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

Tenacity

Common

The first fatal attack leaves you with 1 HP

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Evolution

Card tier

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Δ 449.1 · Theoretical score

Corrosion

Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.

Δ 301 · Theoretical score

Its best decks

3 ranked decks play this card, from best to worst.

All decks

Resistances

25%Fire
25%Water
25%Earth
25%Nature
25%Shadow
25%Light
Disease · Hadeïr

Lore

The corruption of Hadeïr by Fire is characterized by its Poison Gas. This powerful elemactive phenomenon drifts with the wind and causes countless afflictions. Creatures that come into contact with the mist are driven violently mad. Shadow and Fire cells then combine to create immortal abyssal creatures. The deadly haze originates at the heart of Mount Vulcan, where the Kings’ runic weapons were forged. Deposits recovered from the bottom of several bodies of water suggest an underground source. Analyses identify the substance as organic matter…

Best partners

The cards that work best with it in our simulations.