- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with Floating Poison Gas and Blue-Stone-Eater) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ExploisonabilityDeck core
- toxDeck core
- Replace : TenacityT2to buy
- FlameflowabilityDeck core
- Replace : Ancient HealingT6to buy
- Free slotT4to buy
- Rock-SwallowerabilityDeck core
- toxReplaceable
- Replace : ResetT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Phoenix
- T8Shadowheart
Poison
Floating Poison Gas · Common
Replace : Tenacity
Berserk
Scorch, the Ignited Lizards · Rare
Phoenix
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Shadowheart
Blue-Stone-Eater · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +6.3% → +0.1%
Avoid for this deck
AoE · Waterheart · Lightheart · Natureheart · Eternity · Freeze · Inversion · Shapeshifter · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.6% · 8.1 turnsSecond -5.6% · 9.3 turns
- Fragile deck+23.1%5.9 turns · strength
- Tank deck-37.7%12.2 turns · weakness
- Resists Fire-18%9.7 turns · weakness
- Resists Water0%7.9 turns
- Resists Earth-15.5%9.4 turns · weakness
- Resists Nature0%7.9 turns
- Resists Shadow-16.9%9.5 turns · weakness
- Resists Light0%7.9 turns
Strengths
- Eliminates the opponent in 7.2 turns.
- 36 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.7 turns.
- Struggles against a deck resisting Shadow: elimination in 9.5 turns.
- Only one generator: Scorch, the Ignited Lizards.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 6: damage peak (743).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedEvolution
Floating Poison GasIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedEvolution
Scorch, the Ignited LizardsIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 58% of the damage; Exploison (Floating Poison Gas): 23% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.
Survival
36 healing over the game. 2,357 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1150 damage
02Turn 2150 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3700 damage
06Turn 6744 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.