- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Pyro + Yotaru
Pyro + Yotaru (with Aleera and Floating Poison Gas) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier A at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck in Shadow, estimated elimination in 6.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- ExploisonabilityDeck core
- toxDeck core
- Replace : TenacityT4to buy
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Berserk
Poison
Pyro · Common
Poison
Floating Poison Gas · Rare
Replace : Tenacity
Berserk
Pyro · Rare
Expected value of a random purchase, before → after this plan: +4.4% → +0.2%
Avoid for this deck
AoE · Bomba · Waterheart · Lightheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.4% · 6.6 turnsSecond +1.4% · 6.1 turns
- Fragile deck+10%5.3 turns · strength
- Tank deck-11.4%7.3 turns · weakness
- Resists Fire-5.2%6.7 turns · weakness
- Resists Water0%6.2 turns
- Resists Earth0%6.2 turns
- Resists Nature0%6.2 turns
- Resists Shadow-7.2%6.9 turns · weakness
- Resists Light0%6.2 turns
Strengths
- Eliminates the opponent in 6.5 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 6.9 turns.
- Struggles against a deck resisting Fire: elimination in 6.7 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (917).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedEvolution
Floating Poison GasIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Pyro (+7 Fire). First bonuses on turn 1.
Damage
Conflagration (Pyro): 35% of the damage; Exploison (Floating Poison Gas): 34% of the damage. 2,920 useful damage, opponent eliminated in 6.5 turns.
Survival
No healing: with 2,982 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1209 damage
02Turn 2306 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3271 damage
04Turn 4708 damage
05Turn 5347 damage
06Turn 6918 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.