Horned Dune Wyrm
Horned Dune Wyrm
1Grain of Sand
1Terra Healing
Mimicry
500/500
4

Horned Dune Wyrm

BEarth · Common · Standard

500HP4Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Eternalized

    The card is immune to Eternity effects

  2. Talent 2Life-8

    The card's HP and max HP are doubled at the start of turn 8

Three ability slots
  1. Grain of Sandability · Cooldown 1

    Deal 10 Earth damage [Freeze] on critical hit Echo (50%)

    1
  2. Terra Healingability · Cooldown 1

    Heal [15 to 25] Earth

    1
  3. Mimicrytox · Rare

    Each time the opponent generates one or more elements, you generate 1 of the same type.

Illustration byNao

Full card details

Illustration by Nao

EarthCommon#124

Horned Dune Wyrm

Horned Dune Wyrm, a common Earth card, is tier B in all three ranks (36th of 127 at Celeste · Legend). Recommended talent: Last Breath. Best partners: Thorn of Love and Rob the Adventurer. It appears in 4 ranked decks.

Defense
500Health points
4Spamtons / turn
#36Rank / 127
BGold · Crystal · #37
BBronze · Silver · #56
Attack54
Generation0
Defense85
Support80
Control72
Economy6

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Grain of Sand

1 turn

Deal 10 Earth damage [Freeze] on critical hit Echo (50%)

Accuracy 100%Critical 1%

Terra Healing

1 turn

Heal [15 to 25] Earth

Accuracy 100%Critical 1%

Starting Tox

Mimicry

Rare

Each time the opponent generates one or more elements, you generate 1 of the same type.

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Eternalized

The card is immune to Eternity effects

Δ 14 · Theoretical score

Life-8

Card tier

The card's HP and max HP are doubled at the start of turn 8

Δ 0 · Theoretical score

Its best decks

4 ranked decks play this card, from best to worst.

All decks
The other decks (1)
  1. DVerdant Fruit Cruncher + Thorn of Lovewith Mistress of Tints · Horned Dune WyrmAccessible · 34.1%

Resistances

7%Fire
8%Water
6%Earth
8%Nature
5%Shadow
8%Light
Creature · Shal'Zaar

Lore

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Wyrms are a hostile fauna of the Shal'Zaar regions. Somewhere between a snake and a sandworm, these enormous creatures turn sand into crystal. The mines created by their activity are called Horned Dunes. Learning to avoid and to fight them is daily life in the Shal'Azd'Hun region. Crystals are a rare and precious resource for monster hunters — their purity allows any element to be inserted into them.

Best partners

The cards that work best with it in our simulations.