- Grain of SandabilityDeck core
- Terra HealingabilityDeck core
- Replace : MimicryT4to buy
Horned Dune Wyrm + Thorn of Love
Horned Dune Wyrm + Thorn of Love (with Commando Gerz and Mistress of Tints) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Earth and Light, estimated elimination in 9.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Earthheart
- T8skip
- T10skip
Graveyard
Thorn of Love · Common
Multiplier
Horned Dune Wyrm · Rare
Replace : Mimicry
Earthheart
Mistress of Tints · Common
Expected value of a random purchase, before → after this plan: +1.1% → +0%
Avoid for this deck
Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.4% · 11 turnsSecond +1.4% · 11 turns
- Fragile deck+16.9%8.6 turns · strength
- Tank deck-31.3%15.1 turns · weakness
- Resists Fire0%10.4 turns
- Resists Water0%10.4 turns
- Resists Earth-18.5%12.5 turns · weakness
- Resists Nature0%10.4 turns
- Resists Shadow0%10.4 turns
- Resists Light-4.7%10.8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
- 794 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12.5 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Last Breath
Horned Dune WyrmApplies Temporality to all your cards when this card dies
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 41% of the damage; Elemental Chaos (Mistress of Tints): 36% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
794 healing over the game, mostly from Horned Dune Wyrm. 4,245 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.