- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Golden Boar
Commando Gerz + Golden Boar (with Thorn of Love and Horned Dune Wyrm) is the 27th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 11.9 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT2to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT6to buy
- Grain of SandabilityDeck core
- Terra HealingabilityDeck core
- Replace : MimicryT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Earthheart
- T6Reflection
- T8Berserk
- T10skip
Earthheart
Golden Boar · Common
Earthheart
Horned Dune Wyrm · Rare
Replace : Mimicry
Reflection
Thorn of Love · Rare
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.7% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Revenge · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.6% · 13.7 turnsSecond +0.6% · 13.1 turns
- Fragile deck+23.9%10.2 turns · strength
- Tank deck-25.9%17.8 turns · weakness
- Resists Fire0%12.9 turns
- Resists Water0%12.9 turns
- Resists Earth-13.5%15.4 turns · weakness
- Resists Nature0%12.9 turns
- Resists Shadow0%12.9 turns
- Resists Light0%12.9 turns
Strengths
- 3 cards generate bonuses.
- 677 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 15.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedLast Breath
Horned Dune WyrmApplies Temporality to all your cards when this card dies
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 40% of the damage; Earth Shaker (Golden Boar): 34% of the damage. 2,459 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
677 healing over the game, mostly from Horned Dune Wyrm. 6,481 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.