Herald of Ashes + Apprentice of Death

Herald of Ashes + Apprentice of Death (with Snow Warrior and The Inventor) is the 26th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 10.9 turns; first Tox to aim for: Ancient Healing on turn 2.

AccessibleMidrangeFireShadow
DTier45.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Snow Warrior

Earth · Common

  1. EarthcleaveabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Herald of Ashes

Fire · Common

  1. Dragon's BreathabilityDeck core
  2. Replace : SmokeT6
    to buy
  3. Replace : LuckyT4
    to buy

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings371 Spamtons generated+63.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 55 SpamtonsAncient Healing
  2. T4Luck 6 · 114 SpamtonsBerserk
  3. T6Luck 9 · 227 SpamtonsBerserk
  4. T8Luck 12 · 330 SpamtonsGraveyard
  5. T10Luck 14 · 371 Spamtonsskip
T2

Ancient Healing

Snow Warrior · Common

+11.6%
T4

Berserk

Herald of Ashes · Rare

Replace : Lucky

+22%
T6

Berserk

Herald of Ashes · Epic

Replace : Smoke

+18%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+12%

Expected value of a random purchase, before → after this plan: +12.8% → +0%

Avoid for this deck

Brutal · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Reset · Temporality

Theoretical score9,531
Estimated elimination10.9 turns
Effective HP4,758
Healing0
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.7% · 11.4 turnsSecond +3.7% · 10.8 turns

Strengths

  • 3 cards generate bonuses.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 12.5 turns.
  • Struggles against a deck resisting Shadow: elimination in 11.8 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (749).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Vital Chance

Snow Warrior

This card has a 10% chance to heal instead of taking damage when attacked.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Focus

Herald of Ashes

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+10 everywhere); Snow Warrior (+6 everywhere); Herald of Ashes (+10 Fire, +10 Nature). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 58% of the damage; Rainbow (The Inventor): 28% of the damage. 2,672 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

No healing: with 4,758 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 121 damage
The Inventor
RainbowThe Inventor
21 damage
02Turn 227 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
27 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3474 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
267 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
91 damageFire +5 · Nature +5
Snow Warrior
EarthcleaveSnow Warrior
70 damage
The Inventor
RainbowThe Inventor
46 damage
04Turn 452 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
52 damage
05Turn 552 damage
The Inventor
RainbowThe Inventor
52 damage
06Turn 6749 damage
Snow Warrior
MultiboostSnow Warrior
All +3
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
420 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
141 damageFire +5 · Nature +5
Snow Warrior
EarthcleaveSnow Warrior
98 damage
The Inventor
RainbowThe Inventor
90 damage
07Turn 7535 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
433 damage
The Inventor
RainbowThe Inventor
102 damage
08Turn 8108 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
108 damage
09Turn 9630 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
497 damage
The Inventor
RainbowThe Inventor
133 damage
10Turn 10139 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
139 damage