The Companion of Spirits + Scorch

The Companion of Spirits + Scorch (with Medusine Thorn and Ameru) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (15th of 40); with these talents it is A at Bronze · Silver and A at Gold · Crystal. Elemental ramp deck in Water and Fire, estimated elimination in 7.9 turns; first Tox to aim for: Berserk on turn 2.

IntermediateElemental rampWaterFire
BTier74.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT2
    to buy
  3. Free slotT6
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityDeck core
  2. HazardoabilityDeck core
  3. Replace : ImmunityT4
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT8
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings483 Spamtons generated+36% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 83 SpamtonsBerserk
  2. T4Luck 4 · 228 SpamtonsMultiplier
  3. T6Luck 6 · 378 SpamtonsGraveyard
  4. T8Luck 8 · 483 SpamtonsWaterheart
T2

Berserk

Scorch, the Ignited Lizards · Common

Replace : Ancient Healing

+7.1%
T4

Multiplier

The Companion of Spirits · Rare

Replace : Immunity

+13.1%
T6

Graveyard

Scorch, the Ignited Lizards · Rare

+6.9%
T8

Waterheart

Ameru · Epic

Replace : Smoke

+8.9%

Expected value of a random purchase, before → after this plan: +5.9% → +0%

Avoid for this deck

Brutal · Natureheart · Earthheart · Smoke · Inversion · Shapeshifter · Taunt · Revenge · Temporality

Theoretical score12,807
Estimated elimination7.9 turns
Effective HP3,224
Healing657
Spamtons / turn37

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.7% · 8.3 turnsSecond +2.7% · 7.7 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.9 turns.
  • 657 healing over the game.

Weak spots

  • Struggles against a deck resisting Water: elimination in 10 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 6: first big hit, Small Wave (The Companion of Spirits).
  3. Turn 8: damage peak (840).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

One Man Army

The Companion of Spirits

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Medusine Thorn (+7 Water); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 1.

Damage

Small Wave (The Companion of Spirits): 38% of the damage; Hazardo (The Companion of Spirits): 30% of the damage. 2,920 useful damage, opponent eliminated in 7.9 turns.

Survival

657 healing over the game, mostly from Medusine Thorn. 3,224 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 181 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
27 damage+29
The Companion of Spirits
HazardoThe Companion of Spirits
30 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
24 damage
02Turn 2104 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
37 damage+40
The Companion of Spirits
HazardoThe Companion of Spirits
37 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3298 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Ameru
Smoky DreamAmeru
83 damageLight +4 · Water +4 · Shadow +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
86 damage+51
The Companion of Spirits
HazardoThe Companion of Spirits
72 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
57 damage
04Turn 4240 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
97 damage+62
The Companion of Spirits
HazardoThe Companion of Spirits
80 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
63 damage
05Turn 5424 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
118 damage+84
The Companion of Spirits
HazardoThe Companion of Spirits
142 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
164 damage
06Turn 6805 damage
Ameru
Smoky DreamAmeru
153 damageLight +4 · Water +4 · Shadow +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
155 damage+105
The Companion of Spirits
HazardoThe Companion of Spirits
192 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
305 damage
07Turn 7708 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
168 damage+116
The Companion of Spirits
HazardoThe Companion of Spirits
231 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
309 damage
08Turn 8841 damage
The Companion of Spirits
HazardoThe Companion of Spirits
275 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
180 damage+127
The Companion of Spirits
Small WaveThe Companion of Spirits
386 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.