- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Verdant Fruit Cruncher + Golden Boar
Verdant Fruit Cruncher + Golden Boar (with Commando Gerz and Regent of the Abysses) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (36th of 40); with these talents it is D at Gold · Crystal. Elemental ramp deck in Earth, estimated elimination in 10.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT2to buy
- QuakecryabilityDeck core
- Replace : EngulfmentT4to buy
- toxReplaceable
- TorrentabilityDeck core
- Replace : EarthheartT8to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Earthheart
- T6Vampirism
- T8Earthheart
- T10Berserk
Graveyard
Golden Boar · Common
Earthheart
Regent of the Abysses · Rare
Replace : Engulfment (ability)
Vampirism
Verdant Fruit Cruncher · Rare
Earthheart
Verdant Fruit Cruncher · Epic
Replace : Earthheart
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.7% → +0%
Avoid for this deck
Waterheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.2% · 11.8 turnsSecond -1.2% · 12.2 turns
- Fragile deck+18.3%9.3 turns · strength
- Tank deck-30.4%16.2 turns · weakness
- Resists Fire0%10.8 turns
- Resists Water0%10.8 turns
- Resists Earth-30.1%16.2 turns · weakness
- Resists Nature0%10.8 turns
- Resists Shadow-9.6%12.5 turns · weakness
- Resists Light0%10.8 turns
Strengths
- 3 cards generate bonuses.
- 310 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 16.2 turns.
- Struggles against a deck resisting Shadow: elimination in 12.5 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedOne Man Army
Regent of the AbyssesEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Regent of the Abysses (+15 Earth, +15 Shadow). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 29% of the damage; Earth Shaker (Golden Boar): 27% of the damage. 2,835 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
310 healing over the game. 7,262 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2274 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4418 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6362 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8453 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.