- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Hatchlings of Midas + Radiant Shinobi
Hatchlings of Midas + Radiant Shinobi (with Sky Dragon and Aidan) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Nature and Light, estimated elimination in 11.2 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Yellow LightningabilityDeck core
- Kung‑FuabilityDeck core
- Free slotT2to buy
- LucksterabilityDeck core
- Replace : Pay-torchT8to buy
- Replace : VanishT6to buy
- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Natureheart
- T6Natureheart
- T8Phoenix
- T10skip
Reflection
Radiant Shinobi · Common
Natureheart
Hatchlings of Midas · Common
Natureheart
Aidan · Rare
Replace : Vanish
Phoenix
Aidan · Epic
Replace : Pay-torch (ability)
Expected value of a random purchase, before → after this plan: +12.4% → +0%
Avoid for this deck
Bomba · Brutal · Waterheart · Shadowheart · Erosion · Shapeshifter · Mimicry · Optimisation · Reset · Revenge · Punching Bag · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +7.7% · 12.2 turnsSecond -7.7% · 14.3 turns
- Fragile deck+33.8%9.6 turns · strength
- Tank deck-30.1%18.2 turns · weakness
- Resists Fire0%12.5 turns
- Resists Water0%12.5 turns
- Resists Earth-2%12.7 turns
- Resists Nature-16.5%14.8 turns · weakness
- Resists Shadow0%12.5 turns
- Resists Light-9.8%14 turns · weakness
Strengths
- 3 cards generate bonuses.
- 819 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 14.8 turns.
- Struggles against a deck resisting Light: elimination in 14 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 5: damage peak (695).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMulticolor
Radiant ShinobiGains (+1) in each element with every attack from this card
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedBreath-8
Hatchlings of MidasGains the Elemental Breath attack at the start of turn 8
RecommendedHow it wins
Generation
Aidan (+70 random); Hatchlings of Midas (+6 Light); Sky Dragon (+16 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 54% of the damage; Yellow Lightning (Radiant Shinobi): 18% of the damage. 2,605 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
819 healing over the game, mostly from Hatchlings of Midas. 2,733 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 20 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4351 damage
05Turn 5695 damage
06Turn 6576 damage
08Turn 8564 damage
09Turn 9493 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.