- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Aleera + Wibs the Blazing
Aleera + Wibs the Blazing (with Sovereign of Flames and Apprentice of Death) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.1 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- Replace : ShadowheartT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
- T8Fireheart
Berserk
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +2.9% → +0.1%
Avoid for this deck
AoE · Bomba · Waterheart · Lightheart · Natureheart · Earthheart · Heart Resistance · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.7% · 7.2 turnsSecond +2.7% · 6.6 turns
- Fragile deck+20.9%4.6 turns · strength
- Tank deck-34.8%10.3 turns · weakness
- Resists Fire-4.1%6.9 turns
- Resists Water0%6.6 turns
- Resists Earth0%6.6 turns
- Resists Nature0%6.6 turns
- Resists Shadow-7.3%7.2 turns · weakness
- Resists Light0%6.6 turns
Strengths
- Eliminates the opponent in 7.1 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.2 turns.
- No healing.
How the game goes
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Sovereign of FlamesCritical bonus (+10%).
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 41% of the damage; Word-Chew (Aleera, Nightmare-Eater): 32% of the damage. 2,920 useful damage, opponent eliminated in 7.1 turns.
Survival
No healing: with 3,279 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2335 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3381 damage
04Turn 41,090 damage
05Turn 5570 damage
06Turn 6126 damage
07Turn 7504 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.