Aleera + Ameru

Aleera + Ameru (with Apprentice of Death and Radiant Shinobi) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, S at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.2 turns; first Tox to aim for: Vampirism on turn 2.

IntermediateMidrangeShadowLight
CTier69.2% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalSBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT2
    to buy
  3. Replace : ShadowheartT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT6
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings366 Spamtons generated+35.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 67 SpamtonsVampirism
  2. T4Luck 4 · 188 SpamtonsBerserk
  3. T6Luck 6 · 253 SpamtonsBerserk
  4. T8Luck 8 · 366 SpamtonsShadowheart
T2

Vampirism

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+11.7%
T4

Berserk

Radiant Shinobi · Rare

+14.4%
T6

Berserk

Ameru · Common

Replace : Smoke

+4.4%
T8

Shadowheart

Aleera, Nightmare-Eater · Epic

Replace : Shadowheart

+5.4%

Expected value of a random purchase, before → after this plan: +10.1% → +0%

Avoid for this deck

Natureheart · Heart Resistance · Inversion · Shapeshifter · Optimisation · Taunt · Temporality

Theoretical score12,251
Estimated elimination7.2 turns
Effective HP3,411
Healing0
Spamtons / turn32

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.4% · 8 turnsSecond +4.4% · 7.2 turns

Strengths

  • Eliminates the opponent in 7.2 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.4 turns.
  • Struggles against a deck resisting Fire: elimination in 7.9 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Ameru).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 5: damage peak (989).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 45% of the damage; Word-Chew (Aleera, Nightmare-Eater): 32% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.

Survival

No healing: with 3,411 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2256 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
256 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3327 damage
Ameru
Smoky DreamAmeru
64 damageLight +4 · Water +4 · Shadow +4
Apprentice of Death
Nocturnal BurnApprentice of Death
263 damage
04Turn 4829 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
829 damage
05Turn 5990 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
400 damage
Radiant Shinobi
Yellow LightningRadiant Shinobi
392 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
198 damage
06Turn 6119 damage
Ameru
Smoky DreamAmeru
119 damageLight +4 · Water +4 · Shadow +4
07Turn 7458 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
458 damage
08Turn 8422 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
422 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.