- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- Replace : ShadowheartT8to buy
Medusine Thorn + Aleera
Medusine Thorn + Aleera (with Apprentice of Death and The Inventor) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 7.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Graveyard
- T6skip
- T8Shadowheart
Berserk
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Shadowheart
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +6.3% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Lucky · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.6% · 8.2 turnsSecond +0.6% · 8 turns
- Fragile deck+14.5%5.3 turns · strength
- Tank deck-50.6%13.7 turns · weakness
- Resists Fire-11.6%8.1 turns · weakness
- Resists Water-7.4%7.6 turns · weakness
- Resists Earth-2.7%7.1 turns
- Resists Nature-2.7%7.1 turns
- Resists Shadow-26.1%9.6 turns · weakness
- Resists Light-2.7%7.1 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.4 turns.
- 356 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.6 turns.
- Struggles against a deck resisting Fire: elimination in 8.1 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Medusine Thorn (+7 Fire). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 50% of the damage; Word-Chew (Aleera, Nightmare-Eater): 31% of the damage. 2,920 useful damage, opponent eliminated in 7.4 turns.
Survival
356 healing over the game, mostly from Medusine Thorn. 4,799 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2292 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3385 damage
04Turn 4801 damage
05Turn 5548 damage
06Turn 6556 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.