- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT6to buy
Hatchlings of Midas + Melody of Divinities
Hatchlings of Midas + Melody of Divinities (with Ephial and Thorn of Love) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (13th of 40); with these talents it is A at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Celestial ArrowsabilityDeck core
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT10to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6Heart Resistance
- T8Heart Resistance
- T10Lightheart
Poison
Melody of Divinities · Common
AoE
Melody of Divinities · Rare
Replace : Divine Judgment (ability)
Heart Resistance
Hatchlings of Midas · Rare
Heart Resistance
Thorn of Love · Epic
Lightheart
Ephial · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +5% → +0%
Avoid for this deck
Bomba · Waterheart · Fireheart · Earthheart · Shapeshifter · Optimisation · Revenge · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.5% · 9.2 turnsSecond +4.5% · 8.2 turns
- Fragile deck+0.6%8.7 turns
- Tank deck-1.4%8.8 turns
- Resists Fire0%8.7 turns
- Resists Water0%8.7 turns
- Resists Earth0%8.7 turns
- Resists Nature0%8.7 turns
- Resists Shadow0%8.7 turns
- Resists Light-0.8%8.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.2 turns.
- 1,300 healing over the game.
Weak spots
- Relies on Celestial Arrows (Melody of Divinities).
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 8: first big hit, Celestial Arrows (Melody of Divinities).
- Turn 10: damage peak (2,925).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Reckless
Hatchlings of MidasImmediately applies "Random Metamorph" to this card and grants (+500) HP.
RecommendedOne Man Army
Melody of DivinitiesEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedFocus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Thorn of Love (+14 Earth, +14 Nature, +14 Light); Hatchlings of Midas (+15 Light). First bonuses on turn 1.
Damage
Celestial Arrows (Melody of Divinities): 96% of the damage; Astral Tackle (Ephial): 4% of the damage. 2,920 useful damage, opponent eliminated in 9.2 turns.
Survival
1,300 healing over the game, mostly from Ephial and Hatchlings of Midas. 4,712 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2180 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4460 damage
06Turn 6945 damage
08Turn 82,228 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.