Commando Gerz + Blue-Stone-Eater

Commando Gerz + Blue-Stone-Eater (with Earth King and Thorn of Love) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 10.9 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionElemental rampEarthLight
DTier46.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. toxDeck core

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. Replace : PhoenixT8
    to buy
  3. toxDeck core

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings495 Spamtons generated+30.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 164 Spamtonsskip
  3. T6Luck 6 · 261 Spamtonsskip
  4. T8Luck 8 · 408 SpamtonsPhoenix
  5. T10Luck 10 · 495 SpamtonsBerserk
T2

Graveyard

Thorn of Love · Common

+8.8%
T8

Phoenix

Blue-Stone-Eater · Epic

Replace : Phoenix

+11.3%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+10.3%

Expected value of a random purchase, before → after this plan: +10.8% → +0%

Avoid for this deck

AoE · Bomba · Shield · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger

Theoretical score9,632
Estimated elimination10.9 turns
Effective HP5,307
Healing0
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.3% · 11.6 turnsSecond +2.3% · 11.6 turns

Strengths

  • 3 cards generate bonuses.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 14.7 turns.
  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Focus

Earth King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Phoenix Feather

Blue-Stone-Eater

50% chance to regain the Phoenix passive once used.

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Earth King (+11 Earth). First bonuses on turn 1.

Damage

Rock-Swallower (Blue-Stone-Eater): 43% of the damage; Final Delight (Commando Gerz): 38% of the damage. 2,686 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

No healing: with 5,307 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
See the rest of the planCollapse the plan+8 turns
03Turn 3490 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
392 damage
Earth King
Blade-TEarth King
98 damage
04Turn 40 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
05Turn 50 damage
Earth King
Earthly ChoiceEarth King
Earth +11
06Turn 6995 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
796 damage
Earth King
Blade-TEarth King
199 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 9227 damage
Earth King
Blade-TEarth King
227 damage
10Turn 101,039 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,039 damage