- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Commando Gerz + Blue-Stone-Eater
Commando Gerz + Blue-Stone-Eater (with Earth King and Thorn of Love) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 10.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityDeck core
- Replace : PhoenixT8to buy
- toxDeck core
- WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8Phoenix
- T10Berserk
Graveyard
Thorn of Love · Common
Phoenix
Blue-Stone-Eater · Epic
Replace : Phoenix
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +10.8% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 11.6 turnsSecond +2.3% · 11.6 turns
- Fragile deck+13.2%9.3 turns · strength
- Tank deck-42.7%18.3 turns · weakness
- Resists Fire0%10.4 turns
- Resists Water0%10.4 turns
- Resists Earth-30.1%14.7 turns · weakness
- Resists Nature0%10.4 turns
- Resists Shadow0%10.4 turns
- Resists Light0%10.4 turns
Strengths
- 3 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Earth: elimination in 14.7 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Earth King (+11 Earth). First bonuses on turn 1.
Damage
Rock-Swallower (Blue-Stone-Eater): 43% of the damage; Final Delight (Commando Gerz): 38% of the damage. 2,686 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 5,307 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 20 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3490 damage
04Turn 40 damage
06Turn 6995 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.