- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Scorch and Aldrin & Gorakar) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.4 turns; first Tox to aim for: Heart Resistance on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- FlameflowabilityDeck core
- Replace : Ancient HealingT6to buy
- Free slotT4to buy
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Heart Resistance
- T4Graveyard
- T6Berserk
- T8skip
Heart Resistance
Mistress of Tints · Common
Graveyard
Scorch, the Ignited Lizards · Rare
Berserk
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +5.6% → +0%
Avoid for this deck
Brutal · Waterheart · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.9% · 8.8 turnsSecond -1.9% · 9.3 turns
- Fragile deck+29.7%5.6 turns · strength
- Tank deck-37.3%12.4 turns · weakness
- Resists Fire-17.5%10.2 turns · weakness
- Resists Water-0.2%8.3 turns
- Resists Earth-8.8%9.1 turns · weakness
- Resists Nature-16.6%9.8 turns · weakness
- Resists Shadow-13%9.6 turns · weakness
- Resists Light-0.2%8.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.4 turns.
- 28 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.2 turns.
- Struggles against a deck resisting Nature: elimination in 9.8 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (930).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedBlazing Field
Aldrin & GorakarFire bonus (+7).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 64% of the damage; Elemental Chaos (Mistress of Tints): 17% of the damage. 2,920 useful damage, opponent eliminated in 7.4 turns.
Survival
28 healing over the game. 2,685 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 119 damage
02Turn 244 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3619 damage
04Turn 4602 damage
06Turn 6930 damage
07Turn 7409 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.