- ConflagrationabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with Pyro and Mistress of Tints) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Aggro deck in Fire and Shadow, estimated elimination in 6.9 turns; first Tox to aim for: Vitalheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotto buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vitalheart
- T4Berserk
- T6Multiplier
Vitalheart
Scorch, the Ignited Lizards · Common
Berserk
Pyro · Rare
Multiplier
Pyro · Rare
Expected value of a random purchase, before → after this plan: +8.4% → +0.9%
Avoid for this deck
Waterheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +7.9% · 7.5 turnsSecond -7.9% · 8.8 turns
- Fragile deck+26.3%5.2 turns · strength
- Tank deck-37.8%11.4 turns · weakness
- Resists Fire-27%10.1 turns · weakness
- Resists Water0%7.5 turns
- Resists Earth0%7.5 turns
- Resists Nature0%7.5 turns
- Resists Shadow-16.7%9 turns · weakness
- Resists Light0%7.5 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 6.9 turns.
- 28 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.1 turns.
- Struggles against a deck resisting Shadow: elimination in 9 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,021).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Pyro (+5 Fire); Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 60% of the damage; Conflagration (Pyro): 21% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.
Survival
28 healing over the game. 2,457 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 180 damage
02Turn 2100 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3748 damage
06Turn 61,021 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.