Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Pyro and Mistress of Tints) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Aggro deck in Fire and Shadow, estimated elimination in 6.9 turns; first Tox to aim for: Vitalheart on turn 2.

IntermediateAggro / burstFireShadow
CTier62.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityDeck core
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slot
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings341 Spamtons generated+36% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsVitalheart
  2. T4Luck 4 · 219 SpamtonsBerserk
  3. T6Luck 6 · 318 SpamtonsMultiplier
T2

Vitalheart

Scorch, the Ignited Lizards · Common

+1.3%
T4

Berserk

Pyro · Rare

+19.2%
T6

Multiplier

Pyro · Rare

+15.5%

Expected value of a random purchase, before → after this plan: +8.4% → +0.9%

Avoid for this deck

Waterheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality

Theoretical score11,430
Estimated elimination6.9 turns
Effective HP2,457
Healing28
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +7.9% · 7.5 turnsSecond -7.9% · 8.8 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 6.9 turns.
  • 28 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.1 turns.
  • Struggles against a deck resisting Shadow: elimination in 9 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Pyro).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,021).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Pyro (+5 Fire); Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); Mistress of Tints (+6 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 60% of the damage; Conflagration (Pyro): 21% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.

Survival

28 healing over the game. 2,457 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 180 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
80 damageFire +1
02Turn 2100 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
100 damageFire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3748 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
396 damage
Mistress of Tints
Elemental ChaosMistress of Tints
215 damage
Pyro
ConflagrationPyro
137 damageFire +1
04Turn 4688 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
513 damage
Pyro
ConflagrationPyro
175 damageFire +1
05Turn 5184 damage
Pyro
ConflagrationPyro
184 damageFire +1
06Turn 61,021 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
646 damage
Mistress of Tints
Elemental ChaosMistress of Tints
375 damage
07Turn 7376 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
376 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.