- Word-ChewabilityDeck core
- toxReplaceable
- Replace : ShadowheartT6to buy
Commando Gerz + Aleera
Commando Gerz + Aleera (with Ephial and Cloudy Rodent) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier S in all three ranks. Midrange deck in Shadow and Light, estimated elimination in 7.3 turns; first Tox to aim for: Berserk on turn 4.
By rank, with these talentsCeleste · LegendSGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Replace : Planet HealT4to buy
- Replace : ResetT8to buy
- LightningabilityDeck core
- toxDeck core
- toxReplaceable
- CigarillosabilityReplaceable
- Final DelightabilityReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2skip
- T4Berserk
- T6Brutal
- T8Berserk
Berserk
Ephial · Rare
Replace : Planet Heal (ability)
Brutal
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Berserk
Ephial · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +0.6% → +0.5%
Avoid for this deck
Bomba · Waterheart · Fireheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 7.6 turnsSecond +3.8% · 6.6 turns
- Fragile deck+7%6.1 turns · strength
- Tank deck-15.6%9 turns · weakness
- Resists Fire0%6.8 turns
- Resists Water0%6.8 turns
- Resists Earth0%6.8 turns
- Resists Nature-0.3%6.8 turns
- Resists Shadow-8.5%8.1 turns · weakness
- Resists Light-0.9%6.9 turns
Strengths
- Eliminates the opponent in 7.3 turns.
- 477 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.1 turns.
- Only one generator: Commando Gerz.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,333).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedL-Shield
Cloudy RodentShadow resistance (+25%) Light resistance (+25%)
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 81% of the damage; Lightning (Cloudy Rodent): 16% of the damage. 2,920 useful damage, opponent eliminated in 7.3 turns.
Survival
477 healing over the game, mostly from Ephial. 6,283 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2385 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 41,099 damage
06Turn 61,333 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8689 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.