Floral Zombie + Master Amphibian

Floral Zombie + Master Amphibian (with Medusine Thorn and Princess Meridia) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water and Nature, estimated elimination in 10.8 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampWaterNature
DTier44.2% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT10
    to buy
  3. Replace : NatureheartT8
    to buy

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT4
    to buy
  3. Free slotT2
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Princess Meridia

Nature · Rare

  1. Critical WindabilityDeck core
  2. DelightabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings353 Spamtons generated+67.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsPoison
  2. T4Luck 4 · 114 SpamtonsVampirism
  3. T6Luck 6 · 177 SpamtonsVitalheart
  4. T8Luck 8 · 290 SpamtonsBerserk
  5. T10Luck 10 · 353 SpamtonsWaterheart
T2

Poison

Master Amphibian · Common

+25%
T4

Vampirism

Master Amphibian · Rare

Replace : Erosion

+15.7%
T6

Vitalheart

Princess Meridia · Rare

+6.6%
T8

Berserk

Floral Zombie · Epic

Replace : Natureheart

+14.2%
T10

Waterheart

Floral Zombie · Epic

Replace : Waterheart

+5.8%

Expected value of a random purchase, before → after this plan: +12% → +0%

Avoid for this deck

Shadowheart · Lightheart · Erosion · Inversion · Shapeshifter · Reset · Temporality

Theoretical score9,373
Estimated elimination10.8 turns
Effective HP4,915
Healing164
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.2% · 10.9 turnsSecond +0.2% · 10.8 turns

Strengths

  • 2 cards generate bonuses.
  • 164 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 12.1 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Princess Meridia).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

How it wins

Generation

Princess Meridia (+20 Water, +20 Nature); Medusine Thorn (+7 Water). First bonuses on turn 2.

Damage

Aquatic Curse (Floral Zombie): 33% of the damage; Inflamed Toxin (Medusine Thorn): 31% of the damage. 2,706 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

164 healing over the game, mostly from Medusine Thorn. 4,915 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 187 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
67 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
20 damage+18
02Turn 2113 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Master Amphibian
Miasmas of WisdomMaster Amphibian
78 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
35 damage+18
See the rest of the planCollapse the plan+8 turns
03Turn 3168 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Master Amphibian
Miasmas of WisdomMaster Amphibian
104 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
64 damage+18
04Turn 4296 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
96 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
120 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
80 damage+18
05Turn 5208 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
124 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
84 damage+18
06Turn 6243 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Master Amphibian
Miasmas of WisdomMaster Amphibian
142 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
101 damage+18
07Turn 7252 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
147 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
105 damage+18
08Turn 81,234 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Floral Zombie
Aquatic CurseFloral Zombie
960 damage
Princess Meridia
Critical WindPrincess Meridia
152 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
122 damage+18
09Turn 9127 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
127 damage+18
10Turn 10144 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
144 damage+18