- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
Commando Gerz + Aleera
Commando Gerz + Aleera (with Apprentice of Death and Blue-Stone-Eater) is the 4th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and B at Gold · Crystal. Aggro deck across 3 elements, estimated elimination in 6.5 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Rock-SwallowerabilityDeck core
- toxDeck core
- Replace : ResetT2to buy
- CigarillosabilityDeck core
- Replace : Final DelightT4to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Shadowheart
Berserk
Blue-Stone-Eater · Common
Replace : Reset
Berserk
Commando Gerz · Rare
Replace : Final Delight (ability)
Shadowheart
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +2% → +0.1%
Avoid for this deck
AoE · Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Taunt · Reset · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.7% · 7.3 turnsSecond +2.7% · 6.6 turns
- Fragile deck+11.6%4.6 turns · strength
- Tank deck-34.1%10.1 turns · weakness
- Resists Fire-6.4%6.8 turns · weakness
- Resists Water0%6.2 turns
- Resists Earth-10.9%7.2 turns · weakness
- Resists Nature0%6.2 turns
- Resists Shadow-29.1%9.2 turns · weakness
- Resists Light0%6.2 turns
Strengths
- Eliminates the opponent in 6.5 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.2 turns.
- Struggles against a deck resisting Earth: elimination in 7.2 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+9 Earth, +9 Light). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 40% of the damage; Nocturnal Burn (Apprentice of Death): 40% of the damage. 2,920 useful damage, opponent eliminated in 6.5 turns.
Survival
No healing: with 5,196 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2317 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3517 damage
04Turn 4993 damage
06Turn 6404 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.