Commando Gerz + Aleera

Commando Gerz + Aleera (with Apprentice of Death and Blue-Stone-Eater) is the 4th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and B at Gold · Crystal. Aggro deck across 3 elements, estimated elimination in 6.5 turns; first Tox to aim for: Berserk on turn 2.

IntermediateAggro / burstShadowEarth
ATier88.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendAGold · CrystalBBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. toxReplaceable

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. toxDeck core
  3. Replace : ResetT2
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Replace : Final DelightT4
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings342 Spamtons generated+19.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 41 SpamtonsBerserk
  2. T4Luck 4 · 136 SpamtonsBerserk
  3. T6Luck 6 · 325 SpamtonsShadowheart
T2

Berserk

Blue-Stone-Eater · Common

Replace : Reset

+5.8%
T4

Berserk

Commando Gerz · Rare

Replace : Final Delight (ability)

+10.6%
T6

Shadowheart

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+3.5%

Expected value of a random purchase, before → after this plan: +2% → +0.1%

Avoid for this deck

AoE · Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Taunt · Reset · Temporality · Tenacity · Vampirism · Avenger

Theoretical score14,503
Estimated elimination6.5 turns
Effective HP5,196
Healing0
Spamtons / turn19

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.7% · 7.3 turnsSecond +2.7% · 6.6 turns

Strengths

  • Eliminates the opponent in 6.5 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 9.2 turns.
  • Struggles against a deck resisting Earth: elimination in 7.2 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Phoenix Feather

Blue-Stone-Eater

50% chance to regain the Phoenix passive once used.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+9 Earth, +9 Light). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 40% of the damage; Nocturnal Burn (Apprentice of Death): 40% of the damage. 2,920 useful damage, opponent eliminated in 6.5 turns.

Survival

No healing: with 5,196 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2317 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
317 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3517 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
279 damage
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
238 damage
04Turn 4993 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
993 damage
05Turn 5384 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
384 damage
06Turn 6404 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
404 damage
07Turn 7630 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
630 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.